Emotion Control
This spell can be cast in one of two ways: in a
manner that affects the priest, or in a manner that
affects a subject other than the priest.
The first method affects only the priest and allows him to shield his true emotions from magical
examination. Thus, it can block wizard spells
such as ESP or priest spells such as Emotion Read.
While emotion control is in effect, anyone using
one of these spells will sense the emotion designated by the priest rather than his true emotions.
When the priest casts emotion control, he designates the false emotion he wishes to be revealed.
This use of emotion control also gives the
priest a +2 bonus to saving throws against the
following spells: Spook, Taunt, Irritation, know
alignment, Scare, Emotion, Fear, and Phantasmal Killer. When any of these spells are cast on the
priest, he is immediately aware of the attempt, although he does not learn the source of the spell.
If another character casts emotion read, ESP,
or a similar spell on the priest, the priest must
make a saving throw vs. spells with a +1 bonus
for each 5 levels of the priest. If the priest successfully saves, the other spellcaster reads the false
emotion; if the priest fails the saving throw, the
spellcaster reads the priest's true emotion.
The second use of this spell allows the priest to
create a single emotional reaction in the subject(s)
(similar to the wizard spell emotion). Some typical emotions follow, but the DM may allow other
similar effects.
Courage: The subject becomes berserk, gaining
+1 to attack rolls and +3 to damage, and temporarily gaining 4 hit points (damage against the
subject is deducted from these temporary points
first). The subject need never check morale, and
receives a +5 bonus to saving throws against the
various forms of fear. Courage counters (and is
countered by) fear.
Fear: The subject flees from the priest for the
duration of the spell. even if this takes him out of
spell range. Fear counters (and is countered by)
courage.
Friendship: The subject reacts positively to any
encounter; in game terms, any result of a roll on
the Encounter Reactions table (Table 59 in the
DMG) is moved one column to the left. Thus, a
threatening PC becomes cautious, an indifferent
PC becomes friendly, etc. Friendship counters
(and is countered by) hate.
Happiness: The subject experiences feelings of
warmth, well-being, and confidence, modifying
all reaction rolls by +3. The subject is unlikely to
attack unless provoked. Happiness counters (and
is countered by) sadness.
Hate: The subject reacts negatively to any en counter; in game terms, any result of a roll on the
Encounter Reactions table is moved one column
to the right (i.e., a friendly PC becomes indifferent, a cautious PC becomes threatening, etc.).
Hate counters (and is countered by) friendship.
Hope: The subject's morale is improved by
+2. His saving throw rolls, attack, and damage
rolls are all improved by +1 while this emotion is
in effect. Hope counters (and is countered by)
hopelessness.
Hopelessness: The subject's morale suffers a
-10 penalty. In addition, in the round in which
the emotion is initially established, all subjects
must immediately make a morale check. Hopelessness counters (and is countered by) hope.
Sadness: The subject feels uncontrollably glum
and is prone to fits of morose introspection. All
attack rolls suffer a -1 penalty and initiative
rolls suffer a +1 penalty. The subject's chance of
being surprised is increased by -2. Sadness
counters (and is countered by) happiness.
All subjects of the second version, even willing
targets, must save vs. spell to resist the emotion.
In addition to all other modifiers, the saving
throw is modified by -1 for every three levels of
the priest casting the spell.
[Tome of Magic]
Sphere: Thought, Charm
(Alteration, Enchantment/Charm)
Level: 3
(Alteration, Enchantment/Charm)
Level: 3
Range: 10 yards
Components: V, S, M
Duration: 1 round/ level
Casting Time: 5
Area of Effect: One creature/ 5 levels of the caster within a 20' cube
Saving Throw: Special
Components: V, S, M
Duration: 1 round/ level
Casting Time: 5
Area of Effect: One creature/ 5 levels of the caster within a 20' cube
Saving Throw: Special
both versions: a small bunch of fleece or uncarded wool that is consumed in the casting
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