Equipment for Thieves
Thief Equipment
Item
Legality
Cost
Weight (in lbs.)
Acid, Metal Eating, 1 vial**
L
50 gp
0
Aniseed, (vial)
L
2 sp
*
L
3 cp
0
L/S
10 gp
1
L/S
6 gp
1
L
1 gp
*
L
7 gp
*
L
8 sp
*
I
15 gp
3 C
var.
var.
*
Caltrops (10)
L/S
3 gp
1
Catstink, vial**
S/I
40 gp
1
Charcoal, bundle
L
2 cp
0
(Lock) Chisels, set of 3
L
2 gp
1
I
20 gp
1 C
I
15 gp
1 C
L
5 gp
1
Climbing Spikes, iron (10)
L
5 sp
4
L
6 sp
4
S
30 gp
5
S/I
12 gp
1
Dog Pepper, packet
S
1 sp
*
L/S
12 gp
1 - 2
L/S
45 gp
2
L
8 gp
3 C
Funnel,small
L
3 cp
0
Glass Cutter (handled)
L/I
120 gp
1
Grappling Iron
L
2 gp
2
Hacksaw (equivalent)
L
3 gp
1
Hacksaw Blade
L
6 sp
*
Hand Lamp (with silvered mirror)
L/S
10 gp
1
L
2 sp
0
I
15 gp
3 C
I
25 gp
2
I
60 gp
6
Leather Straps (pair)
L
3 sp
1
L
3 cp
*
Listening Cone (brass)
L
2 gp
1
Loaded Dice, bone, (box of 4)
I
5 gp
0
Loaded Dice, ivory, (box of 4)
I
20 gp
0
I
30 gp
1
Marbles, bag (30)
L
2 cp
1
Marked Cards, Deck**
I
5 gp
0
L
5 sp
0
L
5 cp
*
Pin Ring (iron)
S/I
2 gp
*
Pin Ring (silver)
S/I
10 gp
*
Razor Ring (Iron)
S/I
2 gp
*
Razor Ring (Silver)
S/I
10 gp
*
Sharkskin (per sq. ft.)
L/S
12 gp
1
S
750 gp+
50
I
var.
0
L/S
25 gp
4
Water Shoes, pair
S/I
5 gp
1
Wax(block)
L
3 cp
0
Weaponblack, vial
S
2 gp
0
L/S
1 gp
0
L/S
35 gp
5
S
3 sp
0
Cost and Availability of Equipment
Item |
Legality |
Cost |
Weight (in lbs.) |
---|---|---|---|
Acid, Metal Eating, 1 vial** |
L |
50 gp |
0 |
Aniseed, (vial) |
L |
2 sp |
* |
L |
3 cp |
0 |
|
L/S |
10 gp |
1 |
|
L/S |
6 gp |
1 |
|
L |
1 gp |
* |
|
L |
7 gp |
* |
|
L |
8 sp |
* |
|
I |
15 gp |
3 C |
|
var. |
var. |
* |
|
Caltrops (10) |
L/S |
3 gp |
1 |
Catstink, vial** |
S/I |
40 gp |
1 |
Charcoal, bundle |
L |
2 cp |
0 |
(Lock) Chisels, set of 3 |
L |
2 gp |
1 |
I |
20 gp |
1 C |
|
I |
15 gp |
1 C |
|
L |
5 gp |
1 |
|
Climbing Spikes, iron (10) |
L |
5 sp |
4 |
L |
6 sp |
4 |
|
S |
30 gp |
5 |
|
S/I |
12 gp |
1 |
|
Dog Pepper, packet |
S |
1 sp |
* |
L/S |
12 gp |
1 - 2 |
|
L/S |
45 gp |
2 |
|
L |
8 gp |
3 C |
|
Funnel,small |
L |
3 cp |
0 |
Glass Cutter (handled) |
L/I |
120 gp |
1 |
Grappling Iron |
L |
2 gp |
2 |
Hacksaw (equivalent) |
L |
3 gp |
1 |
Hacksaw Blade |
L |
6 sp |
* |
Hand Lamp (with silvered mirror) |
L/S |
10 gp |
1 |
L |
2 sp |
0 |
|
I |
15 gp |
3 C |
|
I |
25 gp |
2 |
|
I |
60 gp |
6 |
|
Leather Straps (pair) |
L |
3 sp |
1 |
L |
3 cp |
* |
|
Listening Cone (brass) |
L |
2 gp |
1 |
Loaded Dice, bone, (box of 4) |
I |
5 gp |
0 |
Loaded Dice, ivory, (box of 4) |
I |
20 gp |
0 |
I |
30 gp |
1 |
|
Marbles, bag (30) |
L |
2 cp |
1 |
Marked Cards, Deck** |
I |
5 gp |
0 |
L |
5 sp |
0 |
|
L |
5 cp |
* |
|
Pin Ring (iron) |
S/I |
2 gp |
* |
Pin Ring (silver) |
S/I |
10 gp |
* |
Razor Ring (Iron) |
S/I |
2 gp |
* |
Razor Ring (Silver) |
S/I |
10 gp |
* |
Sharkskin (per sq. ft.) |
L/S |
12 gp |
1 |
S |
750 gp+ |
50 |
|
I |
var. |
0 |
|
L/S |
25 gp |
4 |
|
Water Shoes, pair |
S/I |
5 gp |
1 |
Wax(block) |
L |
3 cp |
0 |
Weaponblack, vial |
S |
2 gp |
0 |
L/S |
1 gp |
0 |
|
L/S |
35 gp |
5 |
|
S |
3 sp |
0 |
In the table above, the cost, weight, and legality of equipment items are listed. A few items don't appear; there are no prices for the poles (which can be rigged up from equipment listed in these charts anyway), for example. Cost and weight are as per the Player's Handbook format and clothing items have weights listed for them but are also denoted by the letter "C." They add nothing to encumbrance if worn normally.
Legality of the items is important. Items are listed as L (legal; freely available on the open market), S (shady; available in more liberal countries and in dodgy back-street shops under the counter), and I (illegal; from a thieves' guild only). Some items get a split classification, e.g., "L/S." This may be because they are borderline, or because they are legal for some narrow, specific occupational usage only (and there may be restrictions on their sale).
Finally, items marked with two asterisks (**) may be hard to obtain even if not illegal, for various reasons. They may need rare craftsmen to make, basic ingredients may be hard to find (e.g., black dragon acid!), and such. The item description should make clear why an availability problem may exist. The DM will determine availability.
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