Fire Purge
An area enchanted with fire purge is protected
against all types of normal and magical fires.
Normal fires (including camp fires, torches, and
oil fires) cannot burn in the area of effect. Magical fires (including fiery dragon breath, other
creature-generated fires, and spell-related fires
such as Burning Hands and Fireball) cause only
50% of their normal damage. Additionally, creatures within the area of effect receive a +4 bonus
to saving throws made vs. fire attacks, regardless
of whether the attacks originate inside or outside
the warded area.
Fire purge has no effect on fires that are within
the area of effect when the spell is cast, (i.e., it
does not extinguish existing fires).
Fire purge can be cast as cooperative magic. If
a number of priests cast this spell simultaneously,
its effectiveness is significantly increased. The duration of the spell is then equal to 1 turn per level
of the most powerful priest plus 1 turn for every
other contributing priest. The area of effect is a
square whose sides equal the number of priests
times 10 yards (thus, six priests could create a 60-yard by 60-yard square of protection).
[Tome of Magic]
Sphere: Wards
(Abjuration)
Level: 4
Solo/Cooperative
(Abjuration)
Level: 4
Solo/Cooperative
Range: 10 yards/level
Components: V, S, M
Duration: 1 turn/level
Casting Time: 1 turn
Area of Effect: 10-yard square/priest
Saving Throw: None
Components: V, S, M
Duration: 1 turn/level
Casting Time: 1 turn
Area of Effect: 10-yard square/priest
Saving Throw: None
the priest's holy symbol and a scorched sliver of wood
Comments