This spell enables the caster to outline one or more objects or creatures with a pale glowing light.
This spell enables a necromancer to copy the face of another human, demihuman, or humanoid, either living or dead.
This spell allows the wizard to extend the range of any one 1st- or 2nd-leveI spell by 50% or any one 3rd-IeveI spell by 25%.
This spell's function is identical to the 3rd-Ievel far reaching I spell, except that a spell of 1st or 2nd level has its range doubled and a spell of 3rd level has its range increased by 50%.
This spell operates exactly like the 3rd-level far reaching I spell except...
A priest casting fear contagion selects a single creature to be the focus of the spell.
Fear ward creates an aura around the caster that makes him immune to all forms of fear, including that caused by dragons.
When this spell is cast, the creature(s) or object(s) affected immediately assumes the mass of a piece of down.
By means of this spell, the caster or any other willing person can be put into a cataleptic state that is impossible to distinguish from actual death.
By means of this spell, the caster can be put into a cataleptic state that is impossible to distinguish from death.
This spell creates an invisible globe of protection that filters out all noxious elements from poisonous vapors...
This spell enables the caster to attempt to summon a familiar to act as his aide and companion.
The recipient of this spell can find the shortest, most direct physical route that he is seeking, be it the way into or out of a locale.
When a priest casts a find traps spell, all traps—concealed normally or magically— of magical or mechanical nature become apparent to him.
By means of this spell, the caster surrounds his body with an aura of magical green fire.
An area enchanted with fire purge is protected against all types of normal and magical fires.
The fire seeds spell creates special missiles or timed incendiaries that burn with great heat.
When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame that equal a wall of fire spell in effect.
Any closeable item (book, box, bottle, chest, coffer, coffin, door, drawer, and so forth) can be warded by a fire trap spell.
A fireball is an explosive burst of flame, which detonates with a low roar and delivers damage proportional to the level of the wizard who cast it—1d6 points of damage for each level of experience of the spellcaster
This spell allows a wizard to control natural fires by manipulating randomness and adjusting probabilities to cause them to spread and take shape in any direction he desires.
The wizard can cause normal arrows or crossbow bolts to become magical flaming missiles for one round...
With this spell, the caster causes a blazing ray of red-hot fire to spring forth from his hand.
When the priest calls down a flame strike spell, a vertical column of fire roars downward in the exact location called for by the caster.
By means of this spell, the caster empowers one or more creatures to withstand nonmagical fires
A flaming sphere spell creates a burning globe of fire within ten yards of the caster.
This spell enables the wizard to bestow the power of magical flight.
This spell creates the necessary conditions for devotional energy to be used.
The fog cloud spell can be cast in either one of two ways, at the caster's option...
Copper coins can temporarily be changed to gold pieces, or brass items turned to solid gold, for the spell duration by means of this magic.
With this spell, the wizard empowers himself and others of his choosing with the ability to speak a secret language incomprehensible to others.
This spell can be used to secure a consecrated area.
With this spell, the caster can force any shapechanger or magic-wielder using any form of a shapechanging spell to instantly revert to his true form.
This spell grants the caster a powerful sixth sense in relation to himself or another.
This spell causes a tentacle of magical flame to snake forth from any existing source of natural or magical fire.
By means of this spell, the spellcaster causes creatures within the area of effect to forget the events of the previous round...
Through this spell, the priest improves the quality of another priest's healing spells.
This spell enables the creature touched to move and attack normally for the duration of the spell, even under the influence of magic that impedes movement (such as web or slow spells) or while under water.
A friends spell causes the wizard to temporarily gain 2d4 points of Charisma.
With this spell, the caster can enchant a chest, book, or any other nonliving object no larger than a 10' x 10' x 10' cube.
By means of this spell, the wizard is able to convert material of one sort into a product that is of the same material.
This spell is similar to the 9th-level wizard spell shapechange, but it only allows the caster to assume the form of any type of faerie, brownie, or sprite...
When this spell is cast, the wizard is able to confound any attempt to scry any point within the area of effect of the spell.
This spell adjusts the next roll of a die either by +1 or –1, whichever will give the best result.
When a fear spell is cast, the wizard sends forth an invisible cone of terror that causes creatures within its area of effect to turn away from the caster and flee in panic.
This spell is used solely against people or creatures who use magic spells.
By means of this spell, the caster can find food and water as if she or he has the survival proficiency.
The finger of death spell snuffs out the victim's life force.
When this spell is cast upon a nonmagical fire, it causes the fire to flash and shoot arrows of flame
By means of this spell the wizard causes a normal fire source, such as a brazier, flambeau, or bonfire, to serve as a magical agent, for from this source he causes a gossamer veil of multi-hued flame to encircle the fire at five feet distance.
This spell can be cast in one of two forms: a warm shield that protects against cold-based attacks, or a chill shield that protects against fire-based attacks.
Any closeable item can be warded by a fire trap spell.
Upon completion of this spell, one of the caster's hands turns to stone.
This spell creates a shimmering aura of flames around the spellcaster, similar to the 4th level mage spell fire shield.
This spell allows the priest to ignite yellow flames around their hands and then direct it at any target within range.
The spell empowers a single spear that has been previously blessed by a priest of Trithereon.
This spell is a specialized variant of animal summoning.
This specialized curse causes any journey of more than one league (three miles) to become twice as long as normal.
This powerful spell enables the caster to bring into being a cube of force...
Any bowl of broth, porridge, or stew the priest has concocted can become subject to fortifying stew.
This spell gives the priest the ability to blow on a pair of dice before making the roll in a gambling competition and increase the odds of having a winner.
This powerful spell reduces all of the recipient’s die rolls, for 24 hours from the time of casting by –1.
This spell allows the caster to give a friend or ally the chance to re-roll their next unsuccessful saving throw.
This spell gives the priest the ability to cause an opponent to reroll their next successful saving throw for 24 hours after the initial casting.
This spell allows the priest to make themselves so angry that they attack all creatures in melee with an additional +2 "to hit" and damage for the duration of the spell.
When a fumble spell is cast, the wizard creates an area in which all creatures suddenly become clumsy and awkward.