Flaming Hands

This spell allows the priest to ignite yellow flames around their hands and then direct it at any target within range. The flames give off light equal to a torch and do not cause any damage except as noted below. Once per round the priest may aim his hands at the target and send forth a burst of flame, attacking as a fighter of three levels higher (a 9th level priest attacks as a 12th level fighter.) If successful, the burst of flame ignites any flammable items on the victim and causes 1d4 points of damage per level of the caster (12d4 maximum), save vs. spell for half damage. The target of the spell only needs to save on the round that they are hit with the flames. Multiple attacks on multiple rounds require a saving throw each time. The caster's hands remain aflame until the duration of the spell is over. The caster may perform other activities in lieu of hurling a fire burst that round, including spell casting or combat with a weapon, though flammable objects such as scrolls and material components may catch fire.

Joramy

Sphere: Combat, Elemental Fire
(Invocation/Evocation)
Level: 4
Range: 10 yards
Components: V, S, M
Duration: 1 round/level
Casting Time: 7
Area of Effect: One Creature
Saving Throw: 1/2
Material Components: the priest's holy symbol and a 50gp ruby (consumed)

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