Forbiddance

This spell can be used to secure a consecrated area. The spell seals the area from teleportation, plane shifting, and ethereal penetration. At the option of the caster, the ward can be locked by a password, in which case it can be entered only by those speaking the proper words. Otherwise, the effect on those entering the enchanted area is based on their alignment, relative to the casters. The most severe penalty is used.   Alignment identical: No effect. If password locked, cannot enter area unless password is known (no saving throw).   Alignment different with respect to law and chaos: Save vs. spell to enter the area; if failed, suffer 2d6 points of damage. If password locked, cannot enter unless password is known.   Alignment different with respect to good and evil: Save vs. spell to enter this area; if failed, suffer 4d6 points of damage. If password locked, cannot enter unless password is known. The attempt does cause damage if the save is failed.   Once a saving throw is failed, an intruder cannot enter the forbidden area until the spell ceases. The ward cannot be dispelled by a caster of lesser level than the one who established it. Intruders who enter by rolling successful saving throws feel uneasy and tense, despite their success.   In addition to the priest's holy symbol, components include holy water and rare incenses worth at least 1,000 gp per 60-foot cube. If a password lock is desired, this also requires the burning of rare incenses worth at least 5.000 gp per 60-foot cube.
Sphere: Protection
(Abjuration)
Level: 6
Range: 30 yards
Components: V, S, M
Duration: Permanent
Casting Time: 6 rounds
Area of Effect: One 60-foot cube/level
Saving Throw: Special
Material Components:
the priest's holy symbol, holy water and rare incenses worth at least 1,000 gp per 60-foot cube; rare incenses worth at least 5,000 gp per 60-foot cube for password protection (see description)

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