Frenzy

This spell allows the priest to make themselves so angry that they attack all creatures in melee with an additional +2 "to hit" and damage for the duration of the spell. They cannot cast or perform any other activities except fight in melee during the spells duration. The priest can choose to end their frenzy by making a save vs. spell, adjusted for wisdom. If they fail the save, they continue to fight. They can attempt to end the spell every round with an additional +1 to their save to return to normal. If there are no further enemies to fight and the caster is still in their frenzy, they will attack the nearest creature, even an ally, until the spell ends or they make a save vs. spell.

Joramy

Sphere: Charm
(Charm)
Level: 3
Range: 0
Components: V, S, M
Duration: 1 round/level
Casting Time: 7
Area of Effect: The caster
Saving Throw: Special
Material Components: the priest's holy symbol and a tooth from a wild or aggressive animal

Comments

Please Login in order to comment!