Imago Interrogation
The imago is a mental image — a form of mental magical body. After casting this spell (requiring 1 turn), the caster falls asleep. After 1d6 turns
of sleep, the imago of the priest begins to travel.
The imago is not subject to any forms of attack
and has no effective attacks.
The imago may travel to as many as four different locations separated by any distance, even
across the planes and/or backward in time. At
these locations. the imago may interrogate the
imagos of as many as 10 other sentient creatures
(other than deities), compelling them to reply
truthfully to its questions. A maximum of 40
questions may be asked during the spell duration.
Asking one question and listening to the reply
takes 4 rounds of time in the caster's world. Each
planar/ time jump lasts 3 turns in that world.
Imago communications are telepathic. The
questions must be able to be answered in a sentence of reasonable length, or the interrogated
creature becomes confused and cannot answer.
The imagos of interrogated creatures will have
no recollection of their interrogations. As a result, history cannot be changed through backward time travel using this spell.
[Tome of Magic]
Sphere: Astral, Divination, Time
(Divination, Enchantment/Charm)
Quest
(Divination, Enchantment/Charm)
Quest
Range: 0
Components: V, S
Duration: Special
Casting Time: 1 turn
Area of Effect: The caster
Saving Throw: None
Components: V, S
Duration: Special
Casting Time: 1 turn
Area of Effect: The caster
Saving Throw: None
Comments