This spell fires a dagger of ice at the target.
This spell can have one of two effects, at the caster's option...
This spell stimulates the priest's mind to experience a flash of insight.
When an identify spell is cast, magical items subsequently touched by the wizard can be identified.
This spell enables the wizard to write instructions or other information on parchment, paper, etc.
This spell creates the illusion of a wall, floor, ceiling, or similar surface, which is permanent until dispelled.
This spell creates a vivid illusion of incoming artillery fire (ballista bolts, catapult stones, etc.) at a target indicated by the caster.
As its name implies, illusory fortification creates an illusion of a wall of heavy stonework up to 30 feet tall and 160 yards long, topped with crenellations.
The imago is a mental image—a form of mental magical body. After casting this spell (requiring 1 turn), the caster falls asleep.
By the use of this spell, the priest can transfer a limited number and selection of his currently memorized spells, and the ability to cast them, to another person.
This spell may be cast only on creatures with Intelligence of 2 or greater and the ability to communicate with the caster.
By use of this spectacular spell, the priest rearranges the extradimensional and spatial geometries of the molecules of one or more creatures.
When an imprisonment spell is cast and the victim is touched, the recipient is entombed in a state of suspended animation in a small sphere far beneath the surface of the earth.
By means of this spell, the priest may enhance one or more of the subject's physical abilities by temporarily suppressing another physical ability.
This spell is similar to the invisibility spell, but the recipient is able to attack, either by missile discharge, melee combat, or spellcasting, and remain unseen.
When this spell is cast, the mouth is endowed with the bard's current knowledge, Intelligence, and personality.
Like the 1st-level Phantasmal Force spell, this spell creates the illusion of any object, creature, or force, as long as it is within the spell's area of effect.
An incendiary cloud spell exactly resembles the smoke effects of a pyrotechnics spell...
Whether for simple amusement or self-defense, this spell allows the caster to affect one or more individuals and induce a state of intoxication similar to that produced by alcohol.
By means of this spell, the wizard enables the recipient to see in normal darkness up to 60 feet without light.
This spell instills in the victim an uncontrollable desire to drink.
When this spell is cast by the priest, a horde of creeping, hopping, and flying insects gather and swarm in a thick cloud.
When this spell is cast, audience members are magically conjured.
This spell enhances the strength of creatures summoned by the caster via 1st through 6th level conjuration/ summoning spells.
This powerful spell affects all enemies of the spellcasting priest who enter the area of effect.
This spell reverses the ethics of a person or group of people.
This spell causes the creature touched to vanish from sight and be undetectable by normal vision or even infravision.
All invisible creatures who enter an area enchanted with invisiblity purge instantly become visible.
When an invisibility to animals spell is cast, the creature touched becomes totally undetectable by normal animals with Intelligences under 6.
This spell causes affected undead to lose track of and ignore the warded creature for the duration of the spell.
This spell confers invisibility upon all creatures within 10 feet of the recipient.
A variation of the armor spell, this spell enables the caster to cover his body with an invisible suit of plate mail to temporarily raise his AC to 3.
This spell summons an invisible stalker from the elemental plane of Air.
This spell is a bane to the forces of evil on the open battlefield, and its’ casting has caused said forces to break morale and run for cover more than on one occasion.
This spell creates an immobile, faintly shimmering magical sphere around the caster that cannot be penetrated by magical blunt, edged, or missile weapons...
This spell creates an immobile, faintly shimmering magical sphere around the caster that cannot be penetrated by non-magical blunt weapons, edged weapons, or missile weapons.
The person or creature affected by iron mind is immune to all charm and hold spells for a full hour.
An irritation spell affects the epidermis of the subject creatures.
By means of this spell, the wizard is able to shrink one nonmagical item (if it is within the size limit) to 1/12 (8%) of its normal size.
Immediately after casting, ivy begins to grow at a fantastic rate, climbing from the ground up the building's walls