Implosion/lnversion
By use of this spectacular spell, the priest rearranges the extradimensional and spatial geometries of the molecules of one or more creatures.
The result is that the rearrangement of the target
creature causes it to implode (collapse inward
upon itself) or invert (its insides become its outsides and vice versa).
The result is usually inversion, unless the target would not be adversely affected by this process (e.g., a slime, ooze, golem, elemental, etc.). In
this case, implosion takes place. In either case,
the effect kills/destroys the target instantaneously unless it makes a successful saving throw versus death magic at a -4 penalty.
The priest can affect one creature per round
with this spell. After each round, the priest must
make a Constitution check. If this fails, the priest
is overwhelmed with the effort of sustaining the
spell, at which time the spell terminates, leaving
the priest fatigued (the equivalent of being
stunned) for 1d4 rounds. The maximum possible
duration of the spell is 3 turns.
[Tome of Magic]
Sphere: Numbers, Combat
(Invocation)
Quest
(Invocation)
Quest
Range: 120 yards
Components: V, S
Duration: Special
Casting Time: 1 round
Area of Effect: One or more creatures
Saving Throw: Negates
Components: V, S
Duration: Special
Casting Time: 1 round
Area of Effect: One or more creatures
Saving Throw: Negates
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