Invoke Lightning

This spell is a bane to the forces of evil on the open battlefield, and its’ casting has caused said forces to break morale and run for cover more than on one occasion. When the priest begins to cast the spell, a small, dark cloud begins to form high above the priest’s head. Seven rounds later, the spell reaches its’ peak, and the dark cloud crackles with thunder and silver flashes of lightning. Beginning on the eighth round, the priest may call down a silver stroke of lightning upon a single individual or creature of evil alignment. With a successful attack roll by the caster, the spell inflicts 1d6 points of lightning damage to the target; a successful save vs. spell reduces the damage by half. This spell ignores metal armor, so the only modifications to Armor Class are those due to magic, non-metal armor, or Dexterity. This spell continues for six subsequent rounds, and the priest may elect to strike the same target again or a new target within range. Priests of Hextor suffer a –2 penalty to their saving throws against this spell.   Due to the powerful nature of this spell, it is never granted to a particular priest more than once per week.

Heironeous

Sphere: Combat
(Alteration)
Level: 6
Range: 180 yds.
Components: V, S, M
Duration: 7 rounds
Casting Time: 7 rounds
Area of Effect: 1 creature/rd.
Saving Throw: 1/2 damage
Material Components: seven blessed quartz rods (consimed)and the priest’s holy symbol

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