Invoke Lightning
This spell is a bane to the forces of evil on the
open battlefield, and its’ casting has caused said forces to
break morale and run for cover more than on one occasion. When the priest begins to cast the spell, a small,
dark cloud begins to form high above the priest’s head.
Seven rounds later, the spell reaches its’ peak, and the
dark cloud crackles with thunder and silver flashes of
lightning. Beginning on the eighth round, the priest may
call down a silver stroke of lightning upon a single individual or creature of evil alignment. With a successful
attack roll by the caster, the spell inflicts 1d6 points of
lightning damage to the target; a successful save vs. spell
reduces the damage by half. This spell ignores metal armor, so the only modifications to Armor Class are those
due to magic, non-metal armor, or Dexterity. This spell
continues for six subsequent rounds, and the priest may
elect to strike the same target again or a new target within
range. Priests of Hextor suffer a –2 penalty to their saving throws against this spell.
Due to the powerful nature of this spell, it is never
granted to a particular priest more than once per week.
Heironeous
Sphere: Combat(Alteration)
Level: 6
Range: 180 yds.
Components: V, S, M
Duration: 7 rounds
Casting Time: 7 rounds
Area of Effect: 1 creature/rd.
Saving Throw: 1/2 damage
Components: V, S, M
Duration: 7 rounds
Casting Time: 7 rounds
Area of Effect: 1 creature/rd.
Saving Throw: 1/2 damage
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