Kneeling and Sitting

A character who is kneeling or sittng (for example, because he 's been knocked down or injured is at a disadvantage in combat. He can't move around as effectively and so cannot dodge incomIng attacks. For that reason, whenever someone attacks a victim who is kneeling, the attacker gets a +1 to hit; when someone attacks a victim who is sitting, the attacker gets a +2 to hit; and when someone attacks a victim who is flat on his back (but aware of the attack and trying to avoid it, the attacker gets a +4 to hit.

Attacking a character who is held (by magic) or asleep is automatically successful, causing normal damage.

When a character is kneeling, sitting, or on his back, he can get to his feet one of two ways. If he still has an attack left to perform this round, he can give it up, not make an attack, and stand up instead. Or, he can wait until after initiative is rolled for the next round. When it comes time for him to describe his action, he can stand up then, without losing any of his attacks for that round.


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