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Combat
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World Codex
Combat
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Feb 9, 2023
Attacking & THAC0
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Apr 11, 2022
Combat and Encounters
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Feb 3, 2023
The Combat Sequence
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Feb 12, 2023
Initiative
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Feb 3, 2023
Attacking with Two Weapons
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Jun 11, 2023
Off Hand Weapon Use
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Feb 3, 2023
Kneeling and Sitting
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Feb 3, 2023
Movement in Combat
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Apr 12, 2022
Non-Lethal Combat
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Sep 26, 2023
Touch Spells and Combat
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Apr 12, 2022
Missile Weapons in Combat
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Apr 25, 2022
Combat Conditions
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Feb 10, 2023
Melee Maneuvers
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Feb 6, 2023
Called Shots
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Feb 4, 2023
Disarm
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Feb 4, 2023
Grab
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Feb 4, 2023
Hold Attack
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Feb 4, 2023
Parrying
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Feb 5, 2023
Pin
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Feb 5, 2023
Pulling and Tripping
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Feb 5, 2023
Sap
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Feb 5, 2023
Shield-Punch
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Feb 5, 2023
Shield-Rush
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Feb 5, 2023
Strike/Thrust
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Feb 5, 2023
Surprise And Flash Maneuvers
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Feb 5, 2023
Barehanded Maneuvers
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Feb 6, 2023
Mounted Combat
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Feb 12, 2023
Tactics
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Feb 12, 2023
OPTIONAL: Hit Locations
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Feb 8, 2023
The Saving Throw
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Apr 12, 2022
Magic Resistance
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Apr 13, 2022
Turning Undead
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Apr 13, 2022
Special Damage
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Apr 13, 2022
Injury & Death
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Feb 9, 2023
Recovery
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Feb 9, 2023
Healing
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Apr 13, 2022
Character Death
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Apr 13, 2022
Martial Arts
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Feb 6, 2023
Martial Arts Styles
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Jan 29, 2023
Special Maneuvers & Principal Methods
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Jan 29, 2023
Learning Martial Arts
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Feb 6, 2023