Leap of Faith

Similar to the 1st level wizard spell Jump, this spell empowers the individual touched when the spell is cast to leap twice per round for the duration of the spell. Leaps can be up to 20 feet forward or straight up, but not backward; horizontal leaps have a minimum arc of about 2 feet for every ten feet traveled, but can have an arc as high as 45 degrees; indeed this is often the case as priests of Wastri are taught a fighting style utilizing this spell consisting of a leap-strike-leap away.

When utilizing this style, the priest adds +3 to his initiative and attack and damage rolls are at +1; the priest then may leap away from the defender 3 segments after executing his attack.

Wastri

Sphere: Combat
(Alteration)
Level: 1
Range: Touch
Components: V, S, M
Duration: 1 round/level
Casting Time: 3
Area of Effect: Creature touched
Saving Throw: None
Material Components: a frog or toad leg, which is consumed by the priest

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