Monster Summoning II

This spell is much like the 3rd-level monster summoning I spell, except that this spell summons 1d6 2nd-level monsters. These appear anywhere within the spell range and attack the caster's opponents, until he commands them to cease. the spell duration expires, or the monsters are slain. These creatures do not check morale; they vanish when slain. If no opponent exists to fight and the wizard can communicate with them. the summoned monsters can perform other services for the summoning wizard.

[Player's Handbook]
School: Conjuration/Summoning
Level: 4
Rarity: Common
Range: 40 yards
Components: V, S, M
Duration: 3 rounds + 1 round/level
Casting Time: 4
Area of Effect: Special
Saving Throw: None
Material Components: a tiny bag and a small (not necessarily lit) candle

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