Monster Summoning VI

This spell is much like the 3rd-level Monster Summoning I spell, except that it summons 1d3 8th-level monsters. These appear in 1d3 rounds within the spell range and attack the caster's opponents, until either he commands them to cease, the spell duration expires, or the monsters are slain. These creatures do not check morale, and they vanish when slain. If no opponent exists to fight, summoned monsters can, if the wizard can communicate with them and if they are physically capable, perform other services for the summoning wizard.

[Player's Handbook]
School: Conjuration/Summoning
Level: 8
Rarity: Common
Range: 80 yards
Components: V, S, M
Duration: 7 rounds + 1 round/level
Casting Time: 8
Area of Effect: Special
Saving Throw: None
Material Components: a tiny bag and a small, not necessary lit, candle

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