Nap
Creatures affected by this spell are put to sleep
for one hour. Upon awakening, the creature is as
refreshed as if he had slept for eight hours. The
affected person recovers lost hit points as if he
rested for a full night. Wizards can memorize
spells as if real time had passed.
Because the rest is so complete and rejuvenating, a character does not feel fatigued after
waking. Attempts to use nap more than once in
an 18-hour period are ineffective (the character
simply is not sleepy). Only willing subjects can be
affected by nap.
[Tome of Magic]
Sphere: Time
(Alteration)
Level: 2
(Alteration)
Level: 2
Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: One creature/level
Saving Throw: None
Components: V, S, M
Duration: Special
Casting Time: 2
Area of Effect: One creature/level
Saving Throw: None
a scrap of pillow ticking, a feather, and a pebble that the caster has kept in his pocket for seven nights
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