This spell scrambles the aura of the affected creature, giving random results to know alignment, detect evil, and detect lie spells cast on that creature.
Creatures affected by this spell are put to sleep for one hour.
This spell affords the caster or touched creature partial protection from undead monsters with Negative Material plane connections (such as shadows, wights, wraiths, spectres, or vampires) and certain weapons and spells that drain energy levels.
By means of a neutralize poison spell, the priest detoxifies any sort of venom in the creature or substance touched.
By casting this spell, the wizard makes the creature or object touched undetectable by divination spells such as clairaudience, clairvoyance, locate object, ESP, and detect spells.
By means oi this spell, any one item of no more than five pounds weight per level of the spellcaster can be given an aura that is noticed by someone using magic detection.
When cast, the mage releases a sudden flood of wild magical energy in the hope of seizing and shaping that energy into a desired spell effect.
Nature's charm causes a particular place to exert a special fascination beyond mere beauty to anyone entering the area except the spellcaster.
Needlestorm causes the spines on any pine tree or similar needle-bearing plant to spray out in a deadly barrage.