Polymorph Any Object
This spell changes one object or creature into another. When used as a Polymorph Other or Stone to Flesh spell, simply treat the spell as a more powerful version, with saving throws made with -4 penalties to the die roll. When it is cast in order to change other objects, the duration of the spell will depend on how radical a change it is from the original state to its enchanted state, as well as how different it is in size. This will be determined by your Dungeon Master by using the following guidelines:
Kingdom | Animal, vegetable, mineral |
Class | Mammals, Bipeds, Fungi, metals. etc. |
Relationship | Twig is to tree. sand is to beach. etc. |
Size | Smaller, equal, larger |
Shape | Comparative resemblance of the original to the polymorphed state |
Intelligence | Particularly with regard to a change in which the end product is more intelligent |
A change in kingdom makes the spell work for hours or turns — i.e., hours if one removed, turns if two removed. Other changes likewise affect spell duration. Thus, changing a lion to an androsphinx would be permanent, but turning a turnip to a purple worm would be a change of only hours duration; turning a tusk into an elephant would be permanent, but turning a twig into a sword would be a change of only several turns duration. All polymorphed objects radiate a strong magic, and if a dispel magic spell is successfully cast upon them, they return to their natural form. Note that a stone to flesh, or its reverse, will affect objects under this spell. As with other polymorph spells, damage sustained in the new form can result in the injury or death of the polymorphed creature. It is possible to polymorph a creature into rock and grind it to dust, causing damage, perhaps even death. If the creature was changed to dust to start with, more creative methods to damage it would have to be applied — perhaps using a Gust of Wind to scatter the dust far and wide. In general, damage occurs when the new form is altered through physical force, although the DM will have to adjudicate many of these situations.
The system shock roll must be applied to living creatures, as must the restrictions noted regarding the polymorph othersand stone to flesh spells. Also note that a polymorph effect often detracts from an item's or creature's powers, but does not add new powers — except possibly movement capabilities not present in the old form. Thus, a vorpal sword polymorphed into a dagger would not retain vorpal capability. Likewise, valueless items cannot be made into permanent valuable items.
Level: 4
Rarity: Common
Components: V, S, M
Duration: Variable
Casting Time: 1 round
Area of Effect: Special
Saving Throw: Special
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