Prismatic Wall

This spell enables the wizard to conjure up a vertical, opaque wall—a shimmering, multi-colored plane of light that gives him protection from all forms of attack. This scintillating wall flashes all colors of visible spectrum. Seven of the colors have distinct powers and purposes. Any creature with fewer than 8 Hit Dice that is within 20 feet of the wall and that does not shield its vision is blinded for 2d4 rounds by the colors of the wall. The wall is immobile. The spellcaster can pass through the wall without harm, however, Each color in the wall has a special effect. Each color can also be negated by a specific magical effect, but the colors must be negated in the precise order of the spectrum. The colors and effects (on a being trying to attack the caster) of the prismatic wall spell. as well as what will negate each color, are as follows: [/tr
ColorOrder of ColorEffects of ColorSpell Negated By
Red1stStops non-magical missiles--inflicts 20 points of damage, save for halfCone of Cold
Orange2ndStops magical missiles--inflicts 40 points of damage, save for halfGust of Wind
Yellow3rdStops poisons, gasses, and petrification--inflicts 80 points of damage, save for halfDisintegrate
Green4thStops breath weapons--save vs. poison or die, survivors suffer 20 points poison damagePasswall
Blue5thStops location/detection and mental attacks--save vs. petrification or turned to stoneMagic Missile
Indigo6thStops magical spells--save vs. wand or insaneContinual Light
Violet7thForce field protection--save vs. spell or sent to another planeDispel Magic
The wall's maximum proportions are 40 feet wide per level of experience of the caster and 20 feet high per level of experience. A prismatic wall spell cast to materialize in a space occupied by a creature is disrupted and the spell is wasted.
School: Conjuration/Summoning
Level: 8
Rarity: Common
Range: 10 yards
Components: V, S
Duration: 1 turn/level
Casting Time: 7
Area of Effect: Special
Saving Throw: Special

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