Ralishaz (RAL-ih-shaz)

The Unlooked For

Chance, Randomness, Bad Luck, Misfortune, Madness

Lesser God of the Kiss of Luck/Limbo, Chaotic Neutral (Evil)
Aliases: None
Domain Name: the Kiss of Luck/Limbo
Origin: Unknown
Superior: None
Allies: Kurell
Enemies: None, though there is an intense rivalry with Norebo and Rudd
Symbol: Three sticks of bone
Worshipper's Alignment: Any, but usually chaotic
Ralishaz is the deity of chance, ill-luck, and unexpected misfortunes. He is also the patron deity of gamblers and those who take unusual risks. Most often, Ralishaz will not reward the latter, but if he does, the rewards may be great indeed.   Ralishaz is portrayed in a variety of forms. He may appear as an idiot or dolt, a hideously wrinkled old man, a scabby beggar, or even as a beautiful maid. He employs only wooden weapons, usually a staff. He is a formidable purveyor of curses and magical aging and has a gaze that can cause sleep.   Victims of misfortune may try to placate Ralishaz; gamblers invoke him; those in peril beseech him; those planning speculative, high-risk adventures will make offerings to him. His cult has grown somewhat during and after the war.

The Church

Clergy: Clerics, Specialty Priests
Alignment: Any
Turn Undead: No
Command Undead: No
Ralishaz has very few formal churches or temples, but those that do exist are casinos, the best place to practice chance and randomness.   Clerics of Ralishaz are a curious combination of fatalism and recklessness, stoicism and wild endeavor, depending upon how they feel their place is in the world at that moment. They live charmed lives, although when misfortune hits them it hits hard. They avoid taking chances whenever possible. “Tempt not Chance” is their byword.   They preside over places of gambling, although most patrons are unsure if their presence wards off bad luck or draws it. They travel when their divinations indicate they should, or at the roll of a die. They are often mean-minded or cruel, not seeing the point of friendliness to someone who will eventually be cursed by bad luck.   Few officially worship Ralishaz, although there are a handful of small shrines and temples in large cities and out-of-the-way places.

Dogma

Order does not exist, only randomness and chance, and the odds are stacked against you. While you may have a good run against the odds, eventually the universe will balance itself out against you. Randomness and insanity go hand in hand, and sometimes those who are the most insane are the ones who are closest to the true nature of the universe. Kindness and prosperity are illusions, as misfortune comes to all sooner or later.

Day-to-day Activities

What a particular priest does in a given day is left to chance or divinations from Ralishaz. Before a cleric decides on a course of action, they will either cast an Augury, or roll a die to determine what they will do.

Major Centers of Worship

Ralishaz's church is most prevalent in Ull and the Bandit Kingdoms.   Services to Ralishaz include playing semi-random note sequences on musical instruments, babbling paeans, the casting of augury spells, and wild interplays of light and darkness, heat and light, noise and quiet.

Priestly Vestments

Clerics of Ralishaz wear multicolored robes of varying cuts and materials, often clashing with each other.

Ralishaz's Specialty Priests

Abilities: Standard
Alignment: Chaotic Neutral, Chaotic Evil
Weapons: wooden weapons only (staff at 1st level)
Armor: leather
Raiment: robes of mixed, clashing colors
Major Spheres: Chaos, Charm, Divination, Guardian, Numbers
Minor Spheres: Combat, Healing, Summoning, Thought
Turn Undead: No
Command Undead: No

Granted Powers

3) Sleep by gaze, range 30 yards, one target creature, duration 3 turns, save versus spells negates
5) may reduce damage from one melee blow against the priest to half once per day
7) May cast Fumbleonce per day
9) gains a saving throw (base 18) versus spells which normally allows no save
 

Ralishaz Spells

Second Level

Vicissitude

Sixth Level

Commune

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