Repeat Action
This spell compels its victim to repeat the action
of the previous round. The result of the repetition is
always identical to the original result.
For example, if a character fired an arrow and
inflicted 4 points of damage, a repeat action spell
will cause him to fire a second arrow that will also inflict 4 points of damage. As long as the victim of the first arrow is within range, the subject
affected by repeat action will adjust his aim and
fire the second arrow at him. If the victim of the
arrow moves out of range, the subject will fire his
second arrow in the direction of the recipient. If
the recipient is out of sight, the subject will fire in
the direction of the recipient's original location.
The subject of a repeat action spell must be capable of performing the indicated action a second
time. If a character has no arrows in his quiver. he
cannot fire an arrow. If a wizard were ordered to
repeat a spell, he would attempt the spell only if he
had the spell memorized and had sufficient material
components. If a subject discovered a gem during a
given round, repeat action will only compel him to
hunt again; he will not recover another gem unless
a second gem is actually present.
An unwilling subject is allowed a saving throw
vs. spell to resist the effects of repeat action.
[Tome of Magic]
Sphere: Time
(Enchantment/Charm)
Level: 5
(Enchantment/Charm)
Level: 5
Range: 30 yards
Components: V, S, M
Duration: Special
Casting Time: 5
Area of Effect: One creature
Saving Throw: Negates
Components: V, S, M
Duration: Special
Casting Time: 5
Area of Effect: One creature
Saving Throw: Negates
two identical glass spheres, each an inch or less in diameter
Comments