In order to cast this spell, the priest must be in sight of a rainbow of any sort, or have a special component.
When the priest casts a raise dead spell, he can restore life to a dwarf, gnome, half-elf, halfling, or human.
This spell allows the subject unit to make an immediate rally check.
This spell creates a rift in the nature of cause and effect.
This spell is a deeper and more intense version of telepathy.
With this spell, the caster forms a telepathic bond between two or more creatures with Intelligence of 6 or higher.
By means of a ray of enfeeblement, a wizard weakens an opponent, reducing its Strength and thereby the attacks that rely upon it.
By means of a read magic spell. the wizard is able to read magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be totally unintelligible.
This spell enables the caster to cause a pool of normal water found in a natural setting to act as a scrying device.
When a regenerate spell is cast, body members (fingers, toes, hands, feet, arms, legs, tails, or even the heads of multi-headed creatures), bones, and organs grow back.
With this spell, the priest can bring back a dead person in another body, if death occurred no more than one week before the casting of the spell.
Upon casting this spell, the priest is usually able to remove a curse on an object, on a person, or in the form of some undesired sending or evil presence.
The priest instills courage in the spell recipient, raising the creature's saving throw rolls against magical fear attacks by +4 for one turn.
By the use of this spell, the priest can free one or more creatures from the effects of any paralyzation or from related magic (such as a ghoul touch, or a hold or slow spell).
This spell compels its victim to repeat the action of the previous round.
When this spell is cast, the priest creates an invisible barrier to all sorts of insects, and normal insects do not approach within 10 feet of the caster while the spell is in effect.
When this spell is placed upon a creature by a priest, the creature's body is toughened to withstand heat or cold...
While this spell is in effect, all undead within a 15-yard radius of the affected object or creature gain a resistance to being turned (or commanded) by the clerics and paladins of an opposing religion (compared to that of the caster).
When this spell is cast, the life energy level of the recipient creature is raised by one.
The priest employing this spell is able to restore life and complete strength to any living creature, including elves, he bestows the resurrection spell upon.
The revelation spell grants the priest extraordinary divination powers.
This spell is similar to the 9th-Ievel wizard spell time stop.
By casting this spell, the priest reverses certain recent events in the area of effect.
This spell allows creatures targeted by the caster to become virtually weightless and be lifted upon the wind.
Rigid thinking can be cast only upon a creature with Intelligence of 3 or greater.
This is a cooperative magic spell. It requires a minimum of two priests and can accommodate a maximum of ten.
This spell enchants the priest's robe or cloak, enabling him to walk among wounded creatures and heal them.
When this spell is cast upon a piece of rope from five to 30 feet long, one end of the rope rises into the air until the whole hangs perpendicular, as if affixed at the upper end.
This spell allows the caster to cause one intelligent creature to become so enraged that they halt all other activities and attack the nearest creature with their hands or weapon, not spells.
By means of this spell, the wizard creates a glowing, rainbow-hued band of interweaving patterns.
By means of this spell, the wizard is able to retain the memory of three additional spell slots...
A caster who has lost a quarry's trail while using the tracking proficiency can use this spell to proceed.
By means of a mystic reference to the Blinding Light, while clutching his holy symbol and a string of crystal prayer beads, the priest causes his body to reflect luminance.
With this spell, the wizard can bring back to life a person who died no more than one day per level of experience of the wizard before the casting of the spell.
Upon casting this spell, the wizard is usually able to remove a curse—whether it is on an object, or a person, or in the form of some undesired sending or evil presence.
When this spell is cast, the wizard is able to cause all creatures in the path of the area of effect to move directly away from his person.
This spell reverses gravity in the area of effect, causing all unattached objects and creatures within it to "fall" upward.