Reverse Time
This spell is similar to the 9th-Ievel wizard spell
Time Stop. When reverse time is cast, time stops
within a 30-foot diameter of the subject. All creatures and items in the area of effect stand motionless, rivers stop running, and arrows hang
suspended in the air. Any creature, person, or object entering the area of effect is likewise frozen in
time. The caster is affected if he is within the area
of effect, unless he is the subject of the spell.
An unwilling subject is allowed a saving throw
vs. spell; if successful, the spell is immediately negated. Otherwise, the victim is forced to relive all
the actions taken in the previous 1-4 rounds in reverse. Beginning with the most recent round, the
subject moves backward, arrows fired by the
subject return to his bow, and so on. All effects of
these actions are negated. At the end of the spell's
duration, normal time resumes and all creatures
immediately continue their activities, picking up
right where they had stopped.
Consider the following example. A party is
battling a spellcasting red dragon. In the first
round, the dragon breathes fire, roasting the party's wizard. The rest of the group attacks and injures the dragon. On the second round, the
dragon bites and kills the group's thief. More
damage is caused to the beast, but it is still alive
in the third round, when it uses Magic Missile to
kill the ranger. At this point. the priest casts reverse time on the beast. Fortunately, it fails its
saving throw and is forced to reverse the last four
rounds. While everyone else freezes, the dragon
goes into reverse. The magic missiles zoom back
to the dragon (and it regains the ability to cast
that spell),
it "unbites" the thief (removing that
damage from the character), and then inhales its
fiery breath (leaving the roasted wizard alive and
uncooked). The dragon is then reversed through
one more round — the round before it encounterd
the party. The spell then ends and actions resume.
The dragon must now roll for surprise since it
is encountering the party for the first time. The
party is immune to surprise, since it was fighting
the beast previously. All damage suffered by the
dragon remains, since these actions were caused
by the group and not the beast.
The arrow is destroyed in the casting.
[Tome of Magic]
Sphere: Time
(Alteration)
Level: 6
(Alteration)
Level: 6
Range: 30 yards
Components: V, S, M
Duration: 1-4 rounds
Casting Time: 6
Area of Effect: One creature
Saving Throw: Negates
Components: V, S, M
Duration: 1-4 rounds
Casting Time: 6
Area of Effect: One creature
Saving Throw: Negates
an etched silver arrow bent into a circle, no more than 3 inches long and worth no less than 500 gp
Comments