Rigid Thinking
Rigid thinking can be cast only upon a creature
with Intelligence of 3 or greater. The creature is
allowed a saving throw to avoid the effects.
The creature affected by rigid thinking is incapable of performing any action other than the activity he is involved in when the spell takes effect.
The creature's mind simply cannot decide on another course of action — it becomes frozen into a
single thought and cannot change even if new circumstances would suggest otherwise. Thus, a
warrior fighting a kobold will ignore the arrival
of a beholder, and a thief picking a lock will pay
no heed to the arrival of three guards.
The affected creature does not mechanically repeat the action; he is not an automaton. He will
not continue to fire his bow at a dragon if he runs
out of arrows, but will choose another means of
attacking the dragon to the exclusion of all other
activities.
A spellcaster in the process of casting a spell
when rigid thinking takes effect will not attempt
to repeat the spell (unless there are available spell slots). The spellcaster will,
however, devote his attention to the target of that
spell until his goal is met (e.g., if the caster were
attacking a creature, he would continue to direct
attacks at that creature; if the caster were trying
to open a door, he would continue to work on the
door until it opens).
The spell expires when the creature accomplishes his goal (i.e., the kobold is killed or the
lock is opened) or when the duration of the spell
has ended.
[Tome of Magic]
Sphere: Law
(Enchantment/Charm)
Level: 3
(Enchantment/Charm)
Level: 3
Range: 60 yards
Components: V, S
Duration: 1 round/ level
Casting Time: 1 turn
Area of Effect: One creature
Saving Throw: Negates
Components: V, S
Duration: 1 round/ level
Casting Time: 1 turn
Area of Effect: One creature
Saving Throw: Negates
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