Vampiric Mist
By casting this spell, the priest brings into existence a malign, freezing mist in a hemispheric area
with a radius up to 20 yards plus 2 yards per level of
the priest. Within the mist, visibility is reduced to
10 yards and movement is reduced by 25%. Each
round a creature spends within the mist, it loses 1d4
hit points from chill damage (no save, but magic
such as resist cold halves damage) and must make a
Constitution check or lose 1 point of Strength.
The fog travels at MV 9 over any and all terrain. It can follow simple instructions such as
"pursue the dwarves on the hill, " but it does so
with no real intelligence (if the pursued party splits
up, the member(s) followed is randomly determined) and it has no special detection abilities (it
cannot follow invisible creatures, for example).
For every 10 points of damage inflicted by the
mist, the priest regains 1 hit point (normal maximum cannot be exceeded). For every 5 points of
Strength drained, the priest regains 1 hit point in the
same way.
For every creature slain by the mist, whether by
cumulative hit point loss or Strength reduced to
zero, the priest gains a surge of energy; this can be
used to cast Cure Light Wounds on any creature
touched, but this healing must be used within 3
rounds or the effect is lost. Any creature slain by the
vampiric mist becomes a juju zombie under the
control of the priest unless a save vs. death magic is
successful.
The vampiric mist may be destroyed by a spell
such as Gust of Wind, but it is allowed a saving
throw vs. spell at the level of the priest casting the
spell to avoid such destruction. It can be dispelled
in the normal manner.
The mist cannot be struck with weapons or
physically damaged with spells such as Lightning Bolt, although a suitable fire-based spell (Fireball,
etc.) may dissipate and destroy the mist unless it
makes a successful saving throw vs. spell at the
level of the priest who created it. Normal
fires do not affect the mist, nor do they prevent the chilling and damaging effect
of the spell on creatures within the area
of effect.
Finally, Strength points lost from exposure to a
vampiric mist are regained at a rate of one per hour
after escaping the mist.
[From the Ashes]
Iuz
Sphere: Necromantic(Alteration, Invocation/Evocation, Necromancy)
Level: 6
Range: 200 yards
Components: V, S, M
Duration: 1 turn + 2 rounds/level
Casting Time: 9
Area of Effect: Special
Saving Throw: Special
Components: V, S, M
Duration: 1 turn + 2 rounds/level
Casting Time: 9
Area of Effect: Special
Saving Throw: Special
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