Weather Stasis
Weather stasis maintains the weather conditions prevalent in the area of effect when the spell
is cast. The spell affects a cube whose sides equal
the caster's level times 10 feet (a 10th-leveI caster
could affect a 100' x 100' x 100' cube).
An area protected by weather stasis is unaffected by temperature variations in the surrounding
environment. The spell also acts as a shield
against rain, snow, and hail, which cannot enter
the protected area. If conditions of precipitation
existed in the area of effect when the spell was
cast, the identical weather will continue for the
duration of the spell.
For example, weather stasis is cast in an area
where the temperature is 75° F. and no precipitation is falling. Half an hour later, the temperature
drops to 60 degrees and rain begins to fall. The
protected area remains dry and the temperature
stays at 75 degrees. If the spell had been cast
while rain was falling in the area of effect, rain
would continue to fall for the duration of the
spell, even after it stopped raining in the surrounding area.
All physical objects other than rain, snow, and
hail can pass into the protected area. All creatures and characters can move freely into and out
of the area. The spell does not prevent water-based spells or water-based creatures (such as water elementals) from operating in the area.
The spell protects against both natural and
magically generated weather. Night and day pass
normally in the protected area, although temperature variations associated with night and day do
not occur.
[Tome of Magic]
Sphere: Wards, Weather
(Abjuration)
Level: 4
(Abjuration)
Level: 4
Range: 30 yards
Components: V, S, M
Duration: 1 hour/level
Casting Time: 1 turn
Area of Effect: 10-foot cube/level
Saving Throw: None
Components: V, S, M
Duration: 1 hour/level
Casting Time: 1 turn
Area of Effect: 10-foot cube/level
Saving Throw: None
the priest's holy symbol and a drop of rain
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