At the culmination of this dreadful spell, the wizard screams like a banshee.
This spell causes a wall of bones to erupt from the earth in whatever shape the caster desires within the limits of the area of effect.
The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color—yellow-green or amber
By casting this spell, the wizard creates a billowing wall of misty vapors in any area within the spell range.
The wall of thoms spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a person's finger.
A priest may cast warband quest on any group of 200 creatures who are capable of understanding his commands.
The ward matrix spell links as many as six Iocations within the Prime Material plane.
When this spell is cast, the priest causes a volume of wood to bend and warp, permanently destroying its straightness, form, and strength.
The recipient of a water breathing spell is able to breathe under water freely for the duration of the spell...
The recipient of a water breathing spell is able to breathe water freely for the duration of the spell.
By means of this spell, the caster is able to empower one or more creatures to tread upon any liquid as if it were firm ground...
This spell may be cast on any body of liquid as large as an ocean or as small as a glass of wine.
By means of this spell, the wild mage is able to shape and direct the patterns of water currents, allowing him to mold liquids into a variety of forms.
Weather stasis maintains the weather conditions prevalent in the area of effect when the spell is cast.
By this spell, the caster calls forth weather appropriate to the climate and season of the area he is in at the time.
A web spell creates a many-layered mass of strong, sticky strands similar to spider webs but far larger and tougher.
This spell enables the caster to enchant a chest, book, package, or any other nonliving object no larger than a 5' X 5' X 5' cube.
This spell confronts those affected by it with phantasmal images of their most feared enemies, forcing an imaginary combat that seems real, but actually occurs in the blink of an eye.
By means of this spell, the wizard is able to either send a message or cause some desired sound effect.
By means of this spell, the wild mage is able to channel raw magical energy through himself, shaping it into any form or effect he desires.
This spell cloaks the caster in a whirling band of scintillating colors, completely concealing him.
A variation of gust of wind, this spell allows the caster to fill his lungs with air and expel a powerful wind.
This spell enables the priest, and possibly one or two other persons, to alter the substance of his body to a cloud-like vapor.
This spell brings forth an invisible vertical curtain of wind two feet thick and of considerable strength...
The wish spell is a more potent version of a limited wish.
By means of a withdraw spell, the priest in effect alters the flow of time with regard to himself.
A wizard lock spell cast upon a door, chest, or portal magically locks it.
When this spell is cast, the wizard is able to inscribe, visibly or invisibly, his personal rune or mark, as well as up to six additional characters of smaller size.
Upon completion of this spell, the caster's eyes glow blue and he is able to see the magical auras of spellcasters and enchanted objects.
The priest casting this spell calls upon the "spirits" of wolves (or another animal, if appropriate).
The word of recall spell takes the priest instantly back to his sanctuary when the word is uttered.
This spell is similar to the 4th-level wizard spell Empathic Wound Transfer, except that it enables the caster to transfer the wounds (up to 3 hp per level of the caster) between any two creatures, excludi
When this spell is cast, the wizard and all of his gear become insubstantial.
This spell is known as wyvern watch because of the insubstantial haze brought forth by its casting, which vaguely resembles a wyvern.
The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color—violet or reddish-blue.
A wall of force spell creates an invisible barrier in the locale desired by the caster, up to the spell's range.
This spell can be cast in one of three ways...
When this spell is cast, the wizard causes a vertical iron wall to spring into being.
The wall of sound spell brings forth an immobile, shimmering curtain of violently disturbed air.
This spell creates a wall of granite rock that merges into adjoining rock surfaces.
A variant of the 2nd level priest spell barkskin , the recipient of this spell develops a rough, knobby covering over his body similar to a toad.
When this spell is cast, the priest causes a like volume of water or other liquid to become any of a variety of wines or other alcoholic beverages...
The deadliest spell available to the Hounds of Hell is the wave of carnage, which has the power to destroy large numbers of 0-level, 1st-level, or 1 hit die creatures.
This spell creates damaging, gale-force winds capable of destroying structures of less than the sturdiest stone construction.
Whisperward can be cast on any single item, portal, or closure (such as a book, door, or lid)
By means of a simple gesture and a word or two, this spell enables the priest to touch the intended victim with devastating effect.
This spell is used primarily against hostile spellcasters. It distorts all attempts at spellcasting, converting spell energy into wild surges.
When cast, a wall of faint, multi-colored lights springs into existence at the point indicated by the caster.
This powerful spell creates a disruption in magical forces similar to the conditions found in wild magic regions (areas where the effects of magic have been permanently altered).
When this spell is cast, it causes a powerful cone-shaped wind gust originating at the priest's hand and extending outward in a cone 5 feet long and 1 foot in diameter at its base per level of the caster (up to a maximum of 50 feet long and 10 feet in d
When this spell is employed, the wizard creates an invisible sensory organ that sends him visual information.
This spell allows a wizard to transcribe a spell that he or she cannot understand at the time (due to lack of level or Intelligence) into a tome or other compilation used to maintain a library of spells.
By means of this spell the caster conjures 1d6 grayskinned bullywugs which appear anywhere within the spells area of effect, as desired by the caster.