Wind Wall

This spell brings forth an invisible vertical curtain of wind two feet thick and of considerable strength — a strong breeze sufficient to blow away any bird smaller than an eagle or to tear papers and like materials from unsuspecting hands. (If in doubt, a saving throw vs. spell determines whether the subject maintains its grasp.) Normal insects cannot pass such a barrier. Loose materials, even cloth garments, fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss, while sling stones and other missiles under two pounds in weight receive a -4 penalty to a first shot and -2 penalties thereafter. Gasses, most breath weapons, and creatures in gaseous form cannot pass this wall, although it is no barrier to noncorporeal creatures.
School: Alteration
Level: 3
Rarity: Common
Range: 10 yards/level
Components: V, S, M
Duration: 1 round/level
Casting Time: 3
Area of Effect: A 10' wide x 5' high area per caster level
Saving Throw: Special
Material Components:
a tiny fan and a feather of exotic origin

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