Wolf Spirits
The priest casting this spell calls upon the "spirits" of wolves (or another animal, if appropriate).
The notion of wolf spirits is akin to the Wild
Hunt of Celtic mythology: a pack of enormous
magical wolves led by a human master who range
Celtic lands seeking to destroy evil. The wolf
spirits spell summons 2d4+2 such entities to
serve the priest as master.
Wolf spirits' statistics are as follows: AC -4;
MV 36 Fl 36 HD 5+5; HAT 1; Dmg 3d6; AL
N; SZ M; ML 20; THACO 14. They are immune
to all forms of mind control, illusions, gases, paralyzation, and spells which affect only corporeal
creatures. They cannot be harmed by weapons of
less than +2 enchantment.
Wolf spirits can be instructed to perform a service in the manner of the animal summoning spells.
In this variation in the Animal and Summoning
spheres, the spell does not expire until the spirits
have performed their commanded service, to a
maximum duration of 14 days. In the Guardian
variation of this spell, the spirits can only be commanded to keep watch over an area or creature.
The spell lasts 100 days for this type of service.
[Tome of Magic]
Sphere: Animal, Guardian, Summoning
(Conjuration/Summoning, Invocation)
Quest
(Conjuration/Summoning, Invocation)
Quest
Range: 30 yards
Components: V, S
Duration: Special
Casting Time: 2 turns
Area of Effect: Special
Saving Throw: None
Components: V, S
Duration: Special
Casting Time: 2 turns
Area of Effect: Special
Saving Throw: None
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