Wyvern Watch

This spell is known as wyvern watch because of the insubstantial haze brought forth by its casting, which vaguely resembles a wyvern. It is typically used to guard some area against intrusion. Any creature approaching within 10 feet of the guarded area may be affected by the "wyvern." Any creature entering the guarded area must roll a successful saving throw vs. spell or stand paralyzed for one round per level of the caster, until freed by the spellcaster, by a dispel magic spell, or by a Remove Paralysis spell. A successful saving throw indicates that the subject creature was missed by the attack of the wyvern-form, and the spell remains in place. As soon as a subject creature is successfully struck by the wyvern-form, the paralysis takes effect and the force of the spell dissipates. The spell force likewise dissipates if no intruder is struck by the wyvern-form for eight hours after the spell is cast. Any creature approaching the space being guarded by the wyvern-form may be able to detect its before coming close enough to be attacked; this chance of detection is 90% in bright light, 30% in twilight conditions, and in darkness.
Sphere: Guardian
(Evocation)
Level: 2
Range: 30 yards
Components: V, S, M
Duration: 8 hours or until strike
Casting Time: 5
Area of Effect: 10-foot-radius sphere
Saving Throw: Negates
Material Components:
the priest's holy symbol

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