Mordenkainen

AC -3 (bracers of defense AC 2, ring of protection +2, Dex 17 MV 12: M20; hp 66; THAC0 14/12; #AT 1; Dmg 1d4 + 2 or 1d4 + 3 (dagger + 2, + 3 vs. large creatures Str 10, Dex 17, Con 17, Int 18, Wis 15, Cha 18; AL N.

Spells: 5(6) 1st, 5(6) 2nd, 5(6) 3rd, 5 4th , 5 5th, 4 6th, 3 7th. 3 8th, and 2 9th.

Magical items: dagger + 2, + 3 versus large creatures; dagger + 1; bracers of defense AC 2; ring of protection + 2; bag of holding (500 lbs. weight limit carpet of flying; crystal ball with ESP; pearls of power (1 each for 1st, 2nd, and 3rd level spells), wand of fear, and wand of frost.

Mordenkainen is 72 (46) years old, 6'2" tall, 142 lbs., with cropped black hair, brown eyes, and a black beard streaked with silver. He often dresses as a humble merchant when traveling, otherwise donning robes of brown or black with silver decorative threading. He can be a stubborn, difficult man, and he does not tolerate fools at all. Usually he will spend much more time listening than talking in discussions, but when he does speak his judgments are authoritative and rarely disputed.

He is keenly aware of his (albeit self imposed) responsibilities, and has less time for magical resear ch and study than he would like. His massive library stacked with spell books which contain all known spells, except those particular to individual mages other than Mordenkainen himself- is increasingly filled with tomes on history and politics, and sheafs of written reports from his many servants and aides.

Mordenkainen lives in the Obsidian Citadel, a symmetrical complex of towers and walled defenses in the Yatil Mountains. Very few know its precise location; only Tenser and Bigby of the Circle of Eight know exactly where it is. It is protected by sheer and harsh mountains, fierce winds and swirling clouds, and also by illusions and disorientating magical effects which cause the searcher for the citadel to become confused and lost. Magical defenses also prevent access by such spells as plane shift or teleport to "unauthorized" persons, and the magical illusions also extend into the Ethereal plane to confuse those who would seek to enter by this route. Those whom Mordenkainen wishes to approach and enter are given magical amulets by the archmage which effectively act as find the path spells (one use per amulet only) so far as locating the citadel goes.

Mordenkainen has many servants in. and around, his Obsidian Citadel. He can summon and ride a very old silver dragon of largest size, and is known to be on very good terms with a strong clan of stone giants who assisted in the building of the citadel. The citadel's defenders are marshalled and organized by two 12th level fighters of LN alignment, the lords Eraj and Felnorith, both of whom ride trained griffons. Dwarves. gnomes, and humans all serve as troops within the citadel, and are usually of elite quality and strongly loyal to the archmage. Many do so in grateful return for Mordenkainen 's help in protecting their clans and homes against marauding humanoids in the Yatil range. There is also a 10% chance, at any time, that Mordenkainen has 1d4 cloud giant guests (all of NG alignment). These giants offer assistance, should it be needed, in remembrance of Mordenkainen 's help in destroying a flight of evil dragons which were wreaking havoc on them in 575 CY. One of these giants will be an exceptional shaman, with the abilities of a 9th level priest.

Mordenkamen is rarely in Greyhawk himself, and has not performed actions within the city which make him a figure of direct importance to the rulers, or one who is known to the common populace. Should he travel to the area, he will usually be at Tenser's fortress. His aides and friends in Greyhawk are many, but the most important are Jallarzi Sallavarian and Ravel Dasinder.

Mordenkainen

Level One

Mordenkainen’s Protection From Avians

Level Two

Mordenkainen’s Encompassing Vision

Level Three

Mordenkainen’s Defense Against Lycanthropes Mordenkainen’s Defense Against Nonmagical Reptiles and Amphibians Mordenkainen’s Protection From Insects and Arachnids

Level Four

Mordenkainen’s Electric Arc Mordenkainen’s Faithful Phantom Shield-Maidens Mordenkainen’s Protection From Slime

Level Five

Mordenkainen’s Faithful Phantom Defenders Mordenkainen’s Private Sanctum

Level Six

Mordenkainen’s Faithful Phantom Guardian

Level Seven

Mordenkainen’s Penultimate Cogitation

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