Organizations

Of the three broad categories of urban collectives to which PCs can belong, organizations are the most varied. Noble houses are limited by lineage and nature, while guilds are limited by the types of goods and services offered within the community. Organizations, on the other hand, can arise from, focus on, and work toward a myriad of different topics. They can exist and work publicly, or they can operate in secret, their very existence becoming mere rumor outside their ranks. Organizations play a vital role in the urban fantasy campaign, from the demonic cult threatening to despoil the city from within, to the adventuring company whose heroic deeds and exploits have become the talk of the town. Belonging to an organization might not carry the prestige that comes with garnering the patronage of a noble house, nor the fi nancial windfall of advancing to the top of a powerful guild, but it can provide a far greater sense of belonging and accomplishment than either of the other two achievements could hope to offer.


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