ORGANIZATION TYPES
Houses often depend on a feudal social structure, and guilds require financial activity, but organizations appear in just about every urban environment, no matter what the size or local flavor. They often arise from a particular event, situation, or cause, which is reflected in their names, behaviors, and beliefs. Below is a broad outline of the general types of organizations most commonly found in an urban D&D campaign.
Whereas potential guild members must possess at least one level in an associated class or a minimum of 4 ranks in an associated skill, organizations’ entry requirements are more situation-specific. An organization that catalogs the identity and activities of every psionic soul in town might naturally refuse to consider a psionic character for admission; on the other hand, it might deem such a recruit a valuable source of information, or even a means of “fighting fi re with fire.” Common sense should guide decisions about which characters would be well received by a given organization. As with guilds, the Duties entry describes certain actions or concessions all members are expected to shoulder, while Favored Benefi ts lists the advantages a member gains for having the Favored feat for the organization in question. Each type of organization also includes a sample contact.
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