Starvation

To simplify what would otherwise be a rather complex discussion, let’s start with a few assumptions. First, when a castle is said to have a certain level of provision (for example, “the garrison has two weeks’ worth of food”), this amount represents a daily ration just barely sufficient for unimpaired functioning (the assumption is that a normally-functioning castle will have a constant influx of fresh food). Cutting the rations any further would lead to malnutrition, with effects similar to those of out-and-out starvation. Secondly, troops can remain totally out of supply for five days without showing any physical symptoms of starvation.

In BATTLESYSTEM game terms, progressive starvation through lack of supply can be viewed as a form of attack. It also has effects on morale. These effects fall into three categories:


Articles under Starvation


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