Stronghold Components
Now that you’re familiar with the basics of designing a stronghold, it’s time to go over the vast variety of different components that you can use to fill up your stronghold, to turn it from a listed number of stronghold spaces into a real building.
You can add extras to any component. Extras have costs and prerequisites just like components, but they don’t take up stronghold spaces because they fit inside the rooms of the stronghold (such as protective sigils) or they stand outside (such as moats).
COMPONENT DESCRIPTIONS
The remainder of this chapter consists of the descriptions of various components you can build into your stronghold. Your choice of components dictates the purpose of your stronghold, whether it’s a military fortress, palatial home, or arcane nexus.
Components use the following format.
Name: The name of the component. Each component’s name is unique so that you can distinguish them.
In the title text for each section in this chapter, component names are listed by their major function first, such as “bedroom suite.” If they have a modifying tag, such as “Luxury,” which follows the main name, separated by a comma (bedroom suite, luxury). The text uses the full name of the component (such as “luxury bedroom suite).
This makes it easier to look up the various components when you’re hunting through this book for them. In addition, because the components are listed alphabetically, it leaves the variations on each component together in the text. That way, you don’t have to flip pages to see how a basic bedroom suite compares to a luxury bedroom suite.
Size: The number of stronghold spaces that the component takes up. This usually ranges from 0.5 to 2 but could theoretically go higher. Remember, a stronghold space averages 4,000 cubic feet or 400 square feet, given a 10-foot-high ceiling.
Cost: Each component has a cost associated with it, listed here in gold pieces.
Prerequisites: Some components have prerequisites, which include other components or staff. For example, if you want a dining hall, you must have a kitchen. If you have a kitchen large enough to require servants, you must have servants (purchased as an extra below) and have servants’ quarters.
Some prerequisites state that you must have a certain component “or better.” That means you must purchase either the listed component or a component of the same type but higher quality. For example, if you need a library, the fancy library or luxury library also satisfies the prerequisite.
List of Components
The following is an alphabetical list of stronghold components.
Table 2–1: Stronghold Components
Component Name | Size (ss) | Cost | Prerequisites |
---|---|---|---|
Alchemical laboratory, basic | 1 | 700 gp | - |
Alchemical laboratory, fancy | 1 | 3,000 gp | Alchemist (1) |
Armory, basic | 1 | 500 gp | - |
Armory, fancy | 1 | 2,000 gp | - |
Auditorium, fancy | 1 | 2,000 gp | - |
Auditorium, luxury | 1 | 10,000 gp | - |
Barbican | 1 | 1,000 gp | Guards (2) |
Barracks | 1 | 400 gp | - |
Bath, basic | 0.5 | 400 gp | - |
Bath, fancy | 1 | 2,000 gp | - |
Bath, luxury | 2 | 10,000 gp | Servant (1), valet (1) |
Bedroom suite, basic | 1 | 800 gp | - |
Bedroom suite, fancy | 1 | 5,000 gp | - |
Bedroom suite, luxury | 2 | 25,000 gp | Valet (1) |
Chapel, basic | 1 | 1,000 gp | - |
Chapel, fancy | 2 | 6,000 gp | Acolyte (1) |
Chapel, luxury | 2 | 25,000 gp | Acolytes (2) |
Common area, basic | 1 | 500 gp | - |
Common area, fancy | 1 | 3,000 gp | - |
Courtyard, basic | 1 | 500 gp | - |
Courtyard, fancy | 1 | 3,000 gp | - |
Courtyard, lyxury | 1 | 15,000 gp | - |
Dining hall | 2 | 2,000 gp | Kitchen |
Dining hall, fancy | 2 | 12,000 gp | Kitchen, servant (1) |
Dining hall, luxury | 2 | 50,000 gp | Luxury kitchen, servants (2) |
Dock, basic | 1 | 500 gp | Laborers (2) |
Dock, extended | 2 | 3,000 gp | Laborers (4) |
Dock, extended dry | 2 | 15,000 gp | Laborers (6) |
Gatehouse | 0.5 | 1,000 gp | - |
Guard post | 0.5 | 300 gp | - |
Kitchen, basic | 1 | 2,000 gp | - |
Kitchen, fancy | 1 | 12,000 gp | Cooks (2) |
Kitchen, luxury | 2 | 50,000 gp | Cooks (6) |
Labyrinth | 1 | 500 gp | - |
Library, basic | 1 | 500 gp | - |
Library, fancy | 1 | 3,000 gp | - |
Library, luxury | 2 | 15,000 gp | Librarian (1) |
Magic laboratory, basic | 1 | 500 gp | - |
Magic laboratory, fancy | 1 | 3,000 gp | Apprentice (1) |
Prison cell | 0.5 | 500 gp | Guard (1) |
Servants’ quarters | 1 | 400 gp | - |
Shop, basic | 1 | 400 gp | Clerk (1) |
Shop, fancy | 1 | 2,000 gp | Clerks (2) |
Stable, basic | 1 | 1,000 gp | Groom (1) |
Stable, fancy | 1 | 3,000 gp | Groom (1) |
Stable, luxury | 1 | 9,000 gp | Groom (2) |
Study/Office, basic | 0.5 | 200 gp | - |
Study/Office, fancy | 1 | 2,500 gp | - |
Study/Office, luxury | 1.5 | 15,000 gp | Clerk (1) |
Tavern, basic | 1 | 900 gp | Servants (2) |
Tavern, fancy | 1 | 4,000 gp | Servants (3) |
Throne room, basic | 1 | 2,000 gp | Servants (2) |
Throne room, fancy | 1 | 12,000 gp | Servants (4) |
Throne room, luxury | 2 | 80,000 gp | Servants (6) |
Torture chamber | 1 | 3,000 gp | Torturer (1), guard (1) |
Training area, combat | 1 | 1,000 gp | - |
Training area, rogue | 1 | 2,000 gp | - |
Trophy hall, basic | 1 | 1,000 gp | - |
Trophy hall, fancy (Museum) | 1 | 6,000 gp | Guard (1) |
Workplace, basic | 1 | 500 gp | - |
Workplace, fancy | 1 | 2,000 gp | - |
Table 2–2: Height and Depth Adjustments to Cost
Height | Depth | Cost Adjustment per Space |
---|---|---|
Up to 10 feet up (first two stories) | First subterranean layer | none |
20 feet up (third story) | Second subterranean layer | +400 gp |
30 feet up (fourth story) | Third subterranean layer | +1,000 gp |
40 feet up (fifth story) | Fourth subterranean layer | +2,000 gp |
50 feet up (sixth story) | Fifth subterranean layer | +3,000 gp | Each additional +10 feet | Each additional subterranean layer | Add 1,500 gp to adjustment |
Building Up and Down
The component costs assume you’re constructing a stronghold with no more than two stories and no more than a single underground level (basement). If you want spaces whose floors are more than 10 feet above ground level (that is, three or more stories above ground) or more than one level below ground, there’s a surcharge. Note that it doesn’t matter how deep your subterranean layers are, though DMs should feel free to adjust these prices for extraordinary circumstances. Just because the table doesn’t list a cost adjustment for building 1,000 feet below the surface doesn’t mean that such construction always costs the list price. Costs below are per space.
Note that some spells can reduce the cost adjustment for constructing taller strongholds. See Table 1–5 for more information.
Comments