Thrym
Lord of the Frost Giants, King of the Frost Giants, The Frost God God of frost giants, cold, ice, magic, war, and strength Intermediate god
Alignment: Chaotic Evil
Domains: Chaos, Cold, Destruction, Earth, Evil, Magic, Strength, War
Symbol: White double-bladed greataxe
Thrym is both the lord and deity of the frost giants. He can plunge any part of Midgard into a state of extreme cold. Like all giants, Thrym hates the Aesir and is anxiously awaiting Ragnarok. He will lend his aid to any plan that troubles the Aesir. Thrym often grants the frost giants of Midgard the ability to use wizard magic at up to the 12th level of proficiency.
Thrym traces his lineage back to Ymir, the first giant and the creature from whose body Odin, Ve, and Vili made the world. The death of Ymir is a grudge the frost giants in particular hold against the Aesir. Thrym once tried to win Freya as his bride by holding Thor's hammer hostage. Unfortunately for him, the gods disguised Thor as the bride and Loki as the bridesmaid. When Thrym ordered the hammer brought in to hallow the wedding, Thor snatched it up and laid waste to every giant present, including Thrym.
Thrym's realm is called Fibulwinter, located in Jotunheim on the first layer of Ysgard (which is also called Ysgard). A region of endless frost, snow, and ice, Thrym's realm is more mountainous than similar divine realms (such as Loviatar's Ondtland and Auril's Winter's Hall). From his stronghold and grim festhall, Nyfholl, Thrym rules a vast tundra lit by glittering icefalls. He commonly wanders the mountains and glaciers with a band of giant jarls (ruling lords), and his court makes occasional stops in the city of Utgard.
A few cults of Thrym thrive in Mannheim, often cooperating with Loki's cult. These cults teach that the world will end in the Fimbul Winter, and that cold will triumph after Surtr's fire burns the world. Members of Thrym's cult seek every opportunity toundermine Thor's cult, and they have plenty of help and expert advice from Loki's cult. Though Surtr has a similar cult, fire and ice never mix.
Thrym rarely grants divine power except to giants. However, a rare few individuals in Mannheim have earned his approval. They conceal their devotion to the giant destined to freeze over the world.
Thrym's temples in Mannheim are hidden affairs, much like Loki's. In Jotunheim they are enormous fortresses that ring with the sound of the forges day and night. Thrym's Jotunheim temples are centers for preparation for Ragnarok. Temples in Mannheim secretly store weapons in preparation for the cult to fight alongside the giants.
Visitors to Thrym's temples have only a few seconds to prove their devotion to Thrym before the members of the cult attack. The clergy and the members of the cult in Mannheim do not leave witnesses alive to report their activities.
An Ice Person: Being the giant god of cold and ice, Thrym can cast ice spells as a 24th-level caster. His very breath functions as a cone of cold to a range of 100' for 10d10 damage (save versus breath weapon for half damage). Additionally, Thrym is immune to cold and ice, can summon frost giants, automatically senses events related to snow or sleet storms regardless of the number of people involved, both in the present and up to fourteen weeks in the past.
And Now You Must Marry Me: Thrym once tried to force the Norse goddess Freya to marry him by holding Thor's hammer hostage, but failed when Thor disguised himself as Thrym's bride and disrupted the ceremony.
Badass Crew: Unlike his brothers, Thrym is seldom depicted alone. He is usually accompanied by up to ten shield-brothers and shield-sisters, heroic frost giants that won such great glory during the war between giants and dragons that Thrym granted them the honor of fighting forever at his side.
Drop the Hammer: Thrym forged the magical warhammer Matalotok, currently in the possession of the archdevil Zariel.
Endless Winter: Thrym has a dedicated clergy that travels the multiverse preaching about Fimbul Winter, an enduring cold that heralds the end of the world. Thrym teaches that while Surtr's fire will presage the end of the world, it will end with a cold, endless winter.
Ethnic God: Thrym is the god of frost giants. His priests are destructive and cruel and have little patience for diplomacy. When frost giants plan a raid on a nearby settlement or outpost, they time it to take place under the cover of a blizzard, believing the storm to be a sign from Thrym that the weak-boned humanoids are ready to be plundered. Unlike other racial deities, he has been known to approve clerics of other races if they personify his ideals and beliefs. A human with the might to hunt polar bears bare-handed as frost giants do, or wrestle a frost giant into submission, is honored as one blessed by Thrym and welcomed into the frost giant group, although such a human could never become the chieftain of a tribe. Thrym teaches that while Surtr's fire will presage the end of the world, it will end with a cold, endless winter. Thrym's temples are hidden affairs for the most part, while the non-hidden ones are enormous fortresses that ring with the sound of the forges day and night. His temples store weapons in preparation for the final battle at the end of the world.
Interspecies Romance: Thrym once had a dalliance with the human winter goddess Auril, which resulted in them having a daughter, the empyrean known as Nalkara. Massive Numbered Siblings: Aside from his siblings in the Ordning, Thrym also has ten frost giant brothers, who are in most ways like normal frost giants. However, they might instead be the same figures as Thrym's ten shield-brothers and shield-sisters, deified heroic frost giants that were granted the honor of forever fighting at Thrym's side.
Public Domain Character: Thrym is based on the giant of the same name from Norse Mythology, with some creative liberties taken.
Related in the Adaptation: Surtr and Thrym had no relation in Norse myth, whereas their D&D counterparts are brothers.
Sibling Murder: Thrym fought and beheaded his sister Shax, the giant goddess of the sea, after she had refused to call off her storm giant worshipers from invading his territory. During their battle, Shax scratched off some pieces of Thrym's flesh with her nails, which have since become icebergs that float in the sea as constant reminders of the storm giants' debt to him. However, the strength of Shax's spirit gave her the power to resist the pull of the Astral Plane, allowing her to become a vestige instead.
Sibling Rivalry: Volo's Guide to Monsters paints Surtr and Thrym as having been rivals from the moment they popped out of their mother's womb. They compete constantly, sometimes coming to blows on the battlefield, other times trying to outdo one another in other areas, always with the goal of impressing their father Annam.
Spared by the Adaptation: In contrast to Norse myth, Thrym was not killed by Thor, but was instead only beaten up and humiliated by him.
War God: The more chaotic type, as opposed to Surtr representing soldiers and organized war.
"Well Done, Son" Guy: Thrym's rivalry with his twin Surtr is born out of a desire for his father's respect and admiration. Unfortunately for Thrym, Annam looks more favourably on Surtr's craftsmanship than on Thrym's battle trophies and feats of strength. For this reason, frost giants bear more ill will toward Annam than most other giants do.
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