Tribesmen of Abbor-Alz

Started with a Town Square and Stable.

The tribes of nomadic peoples who dwell within the Abbor-Alz called themselves the People of the Plentiful Huntinglands, but their neighbors named themTribesmen of the Abbor-Alz as they had no permanent settlements and the area they roamed seemed bleak.

Tribesmen of Abbor-Alz are considered a Tribal Government.

Tribesmen of Abbor-Alz leader rules by a Cult of Personality.

Tribesmen of Abbor-Alz have the Feature -- Homeland Defense, Tribal Bickering .

You earn 1XP when you fail an Influence check

 

Level of Governement is 1

Race is Human

Population score is 13 (+1)

Economy score is 11

Oder score is 11

Magic score is 11

Culture score is 11

Diplomacy score is 13 (+1)

 

Stability dice is 2d8

Currently 8 stability points

Gold in treasury is 24(000)gp

Skills are Raiding, Scouting, Recruitment, Training

Currently there are 6 resources within 8 capacity

30 points to next experience level

 

The rocky, granitic hills that ring the Bright Desert are known as the Abbor-Alz. In the west, the highlands are actually a small mountain range joining the Cairn Hills to their north. Enclaves of dwarves and gnomes remain in the west, many having shifted from a life of mining to the perfection of craftwork. The hills of southern Urnst are rich with gems and mineral wealth, as well as bandits, manticores, wyverns, and worse in abundance. The hillfolk of the region surrounding the Bright Desert repel all attempts to learn more about them; the rare giants and ogres here are barely more dangerous. It is known that the hillmen abhor Rary (see Bright Lands) and actively hunt down and slay his agents.


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