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Gruul Clans

THE GRUUL CLANS

DO YOU LIKE THIS CITY? TOO BAD FOR YOU. THE GRUUL ARE HERE TO SMASH AND BASH UNTIL THE CITY IS GONE. CITY IS BAD. NATURE IS GOOD. GRUUL WILL NEVER STOP UNTIL CITY BECOMES NATURE AGAIN!

In all seriousness, the origin of the Gruul Clans is heartbreaking. Back when the Guildpact was written, the Gruul were far from the destructive force that they are now. In fact, they were given stewardship over Ravnica's wild places and natural beauty. But as the city began to sprawl out, the other nine guilds refused to heed the Gruul's warnings as they destroyed more and more of the wilderness. The Gruul were ignored, marginalized, and enslaved. Anger fermented. The guild's leadership structure crumbled. With nothing left to protect and conserve, after centuries of being ignored and oppressed, the Gruul became agents of chaos and destruction.

There are currently seven different clans within the Gruul, but that number has changed many times throughout the years. While each clan has their own leaders and methods—the Bolrac Clan love using battering rams to bring down large buildings, while the Slizt Clan are big believers in stealth attacks—the clans are united in their belief that civilization must be obliterated so that the natural world can once again take root on Ravnica.

It has been a long time since the Gruul Clans were unified under a single leader. Most members of the Gruul are willing to follow whomever seems like the strongest warrior at any given time. That's how the massive cyclops Borborygmos came to power. Borborygmos was actually just the leader of the Burning Tree Clan, but as the largest and most powerful of the seven clans, most Ravnicans considered him to be the guild's de-facto leader.
Subsidiary Organizations

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