Republic of Rauhir
The sun is burning there, casting everything into a golden brightness. Red cloth droops to cover the streets in shade, stretched from one sandstone building to across the street. People rush through to the market, a busy cluttering of stands and stalls, overhangs and banners shadowing where the shoppers browse. Merchants hawk their goods and the crowds are filled with ankle-length tunics and traditional head coverings. It’s a profusion of colors that seem like the desert itself, or like the fire that burns brightly on the tip of a candle.
The deserts are endless, the winds whistling through the high plateaus and blowing the sand into dunes. Cities sprawl, caravans crawl, and along the coasts, ships prowl. Greenery is rare, water is rarer. This is the way of life on the strait of Rauhir.
Structure
Each semi-autonomous region sends a Representative to the Parliament. The five hundred and twenty seven Representatives all belong to various parties, but to elect a leader of the Parliament 2/3 of them have to vote for one person.
The Parliament votes on various laws regarding the country, but they mostly just provide a center for political debate and supposedly are a "show of union". Each semi-autonomous region is governed slightly differently, with a more meritocratic system in one and a more feudal system in another.
Public Agenda
Assets
The Republic of Rauhir is extremely wealthy. Or at least it was, until the Aelgari Empire invaded. The Republic has spent huge amounts of the money (which it collected from taxes and political donations) to try and keep the Aelgari from getting past the Baiga Mountain range and to stop the relentless hordes of the Aelgari Empire. However with their poor military techniques and their slow decision-making process, it seems to be a losing battle for the Republic.
The army is mostly militia. Expensive weapons are bought with the highest care and stored in the capital, but often are not delivered to the border where they are needed. Basic fortifications exist on the high plateau by the Baiga Mountains, but the Republic is not well-suited to war.
History
The Republic first formed as a tariff free zone of separate countries under one constitution. This was for economic reasons, but also because the Aelgari Empire had recently conquered and assimilated the Northern Aelgari states. Such a major feat struck fear into the small, mostly mercantile states of the straits of Rauhir. And, as the states were dominated by merchants, it was extremely beneficial to cut down on the exorbitant costs of travel
After seven years, the first constitution expired, leaving the nations independent once again. The large mercantile class was unwilling to return to the tariffs and separate taxes, so they lobbied to review the old constitution and form a new one. After protests in nearly all the regions of the Republic and suspiciously generous donations to influential individuals, an assembly was called with representatives of each region.
After scandals, tiresome bureaucracy and overt racism, a new constitution was formed and the temporary assembly became the first Parliament. The Republic, with its prime geographic location and its union, became a trading powerhouse. The prices of nearly every foreign good dropped dramatically. Then it slowly began to rise as the Republic realized what its power in occupying the land that connects the Aelgari Continent, the Eastern states, the South Aelgar Sea, the Norther Tribelands, and the Gulf of Dijal. Until the Aelgari Empire attacked, the Republic was one of the most prosperous, diverse, and advanced (and corrupt) countries in all of the discovered world.
Demography and Population
The Southeastern regions of Rauhir have larger, more profitable farms with large workforces & large family-style communities. Some Rauhiri cities are found in this area. The further west you go from there, the farther apart the farms are, the smaller the families get and the more it becomes sustenance farming instead of cash crops. In the far west, where the high plateau is, the farms are so far apart it takes maybe a week to get from one to the next.
In Central and Northern Rauhir, there are more tribe-like organizations with a mostly nomadic lifestyle. Here is where the most distinctively "Rauhiri" traits and behaviors are. Most Rauhiri cities fall into this region. They are usually used as a stopping place to sell or buy goods and to rest between legs of caravans' journeys.
Territories
Military
Technological Level
Religion
Another common religion (maybe 20%) is Spiritism. This is a belief that living thinking spirits inhabit every inch of the Haela. Unlike Rauism, it has no centralized places of worship. Spiritist worship is a private individual thing, or simple blessings in every day life. Certain wise Spiritists claim that they can speak with the spirits, and are labelled as Saints, like the Rauists.
Foreign Relations
Agriculture & Industry
Trade & Transport
Education
Unity in Prosperity
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