Magic Wand System
Wands are rod-shaped devices, held in one or both hands, that redirect a wizard's stored thaumic potential, in order to produce a variety of magical effects.
Wand Construction
A wand consists of a conductive, polarized grip, which wraps a long, cylindrical Chthonic Converter core, which is itself wrapped by a sheath that focuses and modulates the resulting quintessent flow. Many wands have slots where other modules may be attached, which modify the effects or use of the wand. See also Elemental Balance.
Wands
Many products that wizards use daily have been engineered to be wands, including some cases where this is arguably unnecessary or unwise. Wands are usually shelved by size, not purpose.
2F Wands
Held with two fingers.- magical pins, used to work magical textiles
- magical needles, used to work magical textiles
3F Wands
Held with three fingers.- Wand of Mystery Meat
- Occam's Razor
- Fork
- Spoon
- Cocktail umbrellas
- Cigarette holders
H Wands
Full-hand wands. The standard.- Master Wand - a common brand
- Wand of Umbrella
- Wand of Life
- Degringolator
- Frying Pan
- Magic swords
- Frying pan
- Spatula
2H Wands
Two-handed wands.- Brooms
- Fishing Rod
- shovels
- rakes
- Thunderbury, Blessed Spade of the Gravekeeper
- Yard care implements
- walking sticks
- cart axels
- signposts
- Cloudbuster
- Wand-Chucks
- Wand Crossbow (gatling) - fires garbage wands
- Wand Chaingun (gatling) - fires garbage wands
Modifiers
- Broom Bristles , handles, seats, kickstand, pedals. Fuzzy dice, disco ball, compass, pine freshener.
- Gatling Wand
- Wand Silencer
- Bayonette
- Shovel End
- Reticle
- Wanderbuss
- Dream Catcher
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