Bladed Wastes
The Bladed Wastes were a land struck by great meteors of Ederstone millennia ago and have become mutated and hostile. The land is too wild, too uncontrollable for any state to hold, and is extremely dangerous for unprepared intruders.
The arid landscape of the Bladed Wastes is a mix of shrublands, grasslands, near-desert, and light forests. Most of the landscape here has mixed together mineral and organic life to an extreme extent, and any kind of soft-tissued life typically struggles to survive given the enormous numbers of plants and animals with spines or blades. The Bladed Wastes might be considered a "defensive" wasteland; the landscape seems less keen on killing life unlike itself than other wastes, but rather has perfected the art of repulsing invaders.
Despite everything, communities live here. Starspawn with thick natural armor or some other defensive mechanism can thrive here in small villages. These communities link together in trade networks that sprawl across the wasteland - though travel between them is notoriously difficult for outsiders.
Geography
The Bladed Wastes are roughly 185 miles North-South and 180 miles West-East. To the South is The Kingdom of Hain - specifically the Delent and Graefsher. To the East is Hell's Cradle (a region of the Cursed Rurateg Mountains known for its fiery magma ecosystem). To the West are the Scouringwood Wastes, hyper-aggressive temperate forest wastes. To the North is the Sanctuary of Uvasten and the Lurking Mire Wastes.
The central Ederstone nexus is the Mangled Heart. At the heart of this nexus is a mangled settlement, various castles and towns and landscapes all cut up and stitched together with sharp edges. It is said that this also happens to any creature who enters this place - all are divided into parts and reassembled into new creations.
South of the Heart is the Cutting Plains, grasslands and shrublands where every plant is designed for maximum hurt. The blades of grass are sharp as knives, and armored beasts with metal grinding mouths graze these prairies. The predators here are huge and hard to kill, and the prey can often defend themselves, but the landscape is only passively malevolent. It sure does feel like every rock or weed here has been made to hurt the average traveler, though.
East of the Heart is the Branding Hills, a land of odd stone and metal beasts with lifecycles that revolve around weird pits of boiling metal that pop out of the hills like hotsprings. Consider this the ecotone between the Bladed Wastes and Hell's Cradle.
South of the Cutting Plains and the Branding Hills, bordering The Delent, are the Razorspire Peaks. These mountains are only partially covered in the horrible sharp plants of the Cutting Plains, and have more local villages for it. Burrowing through the stone is a network of strange growths that seem to defend things interconnected with them - you never know which grove of sharpened plants are safe to cut through, and which will provoke a response. The underground network prominently includes massive needle-like tendrils that periodically slither out of crevices in the stone to extend to the sky and "sing" to each other.
West of the Razorspire Peaks are the Stonewoods, hills and mountains covered in dense mineral-derived forests. This is the merger between the Bladed Wastes and the Scouringwoods, and it is a nasty thing at times - hostile growths covered in stoney armor and predators that petrify intruders.
Going back Northwards, to North of the Heart: the Whettingwall Mountains are a curious thing, a sudden and unexpected break in the sharp edges. These mountains are perfectly smooth and almost look organic, like enormous petrified fungal growths. They are extremely steep and also cover themselves in slick oils, so hiking through here has its own dangers (sliding down the mountain at high speeds, oil flashfires).
Across the Whettingwalls, the lowlands open back up. These are the Bloodletter Plains, perhaps the most actively dangerous place in the wasteland short of the nexus. Basically, creatures from the Bladed Wastes, Hell's Cradle, and Scouringwoods come here to slaughter each other; they are often resurrected repeatedly to do so forever. It is like an extremely painful Valhalla.
North of the Bloodletter Plains are the Skyspine Mountains, mountains covered in extremely nasty cactus-ferns with some very dangerous anomalies. Spears of stone periodically launch out of the rock into the air in massive volleys, often aimed at other cascading volleys that all smash into each other - raining large volumes of rock back down on the mountains below. Bubbles or floating jagged rhombuses of stone float overhead. The beasts avoid these mountains, making them ideal for camping if you know how to navigate the passive hazards.
Northernmost are the Gleaming Plains, prairie that are basically a watered-down version of the Cutting Plains - a little less designer-crafted super-edge, but still a lot of bladed grasses and armored beasts. The Gleaming Plains are just a little more insulated than the other regions. They are still brutal, but outsiders can still navigate them without being sliced to ribbons. Enormous beasts like to graze here, with valuable ores in their guts.
Type
Wasteland
Contested By
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