The Healing Church
The Healing Church of Samvara is the world's largest Alchemical organization and producer of healing potions. It is not a religion, but neither is it irreligious - every district of the Healing Church has its own religious flavor, and Church's functions are heavily ritualized. The Church also has its own religious philosophy that mixes with the beliefs of its practitioners. Religious iconography is constantly mixed with Church functions, and one might even call it a monastic order that has transcended religious boundaries. Employees are held to certain monastic standards and the internal culture of the Church is somewhat cultish - Healing "Clergy" are expected to be disciplined, temperate, and isolated from the greater world.
The secrets of Alchemy are kept from the greater world by this insular order, as the secular powers of the world are seen as too violent and profit-driven to avoid abusing this sacred gift. On a less-altruistic note, having a monopoly on healing potions is extremely profitable, and the Church enjoys the power and profits that come with that. The monopoly was broken long ago and many other individuals and organizations have since mastered alchemy, but the Church does its best to use buyouts and suppressive tactics to dominate the market wherever it touches. Church-made potions are also consistently higher-quality: their potions almost always work (so no chance of wasting money on a non-effective potion) and they are usefully graded into ranks of potency. Almost two millennia of Church researched has allowed them to produce some amazingly powerful potions fit for even Immortals, though these can cost a small fortune.
Aside from alchemy, the Church has another social function - the training and ethical feeding of Dhampires. The Church considers Dhampires to be holy gifts that can become sacred hands of the Gods if given discipline, teaching, and support. They offer asylum and support for rogue dhampires, and make deals with local governments to rehabilitate dhampires that went feral or otherwise lashed out. The Church provides "ethical feeding opportunities" for dhampires, and sometimes these even are ethical - but ethical practices aren't always easy when feeding means some kind of violence by necessity. Generally, the Church prefers to pay willing subjects to be fed upon, either through Church-sponsored fighting arenas or just straight-up paying people to get wailed on. This can be ethical, but in areas with intense poverty it can take on an exploitative edge. When local polities try to put a stop to this, the alternative is usually using criminals to as feeding subjects - which definitely can be unethical and contribute to local systems of oppression.
Not all dhampires are entirely happy with this arrangement either, as the Church uses the bait of free and legal ethical feeding to trap dhampires in their organization. While using their services doesn't automatically make you one of them, the Church definitely puts pressures on its regulars to join them. And given the discipline of monastic life, the isolating culture of the Church, and the tendency of the Church to use its dhampires as a private military, Church life really isn't for everyone.
This is all to say that the Healing Church can be many things, depending on one's perspective and the behavior of the local Healing clergy: it can be a temple, a guild, a charity, or an exploitative cult.
Structure
The Healing Church is divided into eleven self-operating Districts, each led by a Superior Master. Beneath the Superior Masters, there are the Regional Superiors who manage regional operations. Beneath them are the Abbots, which run local operations.
Each of the Districts has its own personality, of sorts:
- The High Church runs central and Southern Samvara, and is the most traditional and important of the Districts. They are ruthless when it comes to threats to their authority over the Church, and they are no less cut-throat with competing alchemists
- The North District, which runs much of the Ayshan world's Church, is less ruthless and not particularly expansionist. They prefer to focus on research, and tend to comingle with chemists and wizards
- The East District runs most of Eastern Samvara and Northwest Desmia. They are heavily influenced by Lily of Red and are more involved in local Halikvar religious structures than protocol demands. The most druidic District.
- The West District runs West Samvara and is a very expansionist District that has a tendency to meddle in other District's affairs. The most closely aligned with the selkie Khilaia, and the most strictly commercial
- The Star District runs North Larazel, and is the most oriented towards non-magical medicine
- The Burning District runs South Larazel, and is known for its soft diplomacy, more gentle marketing, and association with the Exorcist's Guild
- The Sutia-Hista District runs Sumaren and North Sonev, and is the most Sumoxan of the Districts. They are more militaristic and religious than most.
- The Dragon's District runs Garadel, and is extremely isolationist and insular. They prefer to avoid involving themselves in any local affairs or alliances, often at political cost - but they are quite stable and respected as a neutral space.
- The Far District runs Sonev, and is very closely allied with the local governments and religious structures. They are eager for political clout and often lobby in local country's governments
- The Gold District runs Lothay and Arvea, and is a very conservative, by-the-books District that very much likes to cuddle up to the High Church. Has a rivalry with the East District.
- The Black District runs Izekra and is very closely allied with the Ishkibite Temple. They are known to teach only dryads their arts, to avoid potential cooperation with Orthodox Desmianism and to better support local dryad populations.
- The Ash District seeks to expand into Ekraht and Ukaram, and is the youngest and most expansionist of all the Districts. Zealous but interested in absorbing new cultural perspectives, the Ash District is the wild frontier of the Healing Church.
History
Alchemy Before the Church
The Early Church
The Contemporary Church
Cosmological Views
The Healing Church does not demand the worship of any God (though praise of Halcyon tends to creep into official paperwork quite a lot), but it is infused with its own worldview and philosophy.
The core of this worldview is captured in its motto, "Mend Flesh, Mend Soul". The health of one's spirit is dependent on the health and security of one's body. The Soul is shaped by the mind, and the mind relies on the body, so the spiritual cannot be fully divorced from the material. Physical temperance is therefore a moral good, regardless of the theology of one's religion. The greatest acts of good are also acts of material support, such as protecting people or providing food. The accumulation of material wealth and more by the virtuous is also a moral good, as it allows for greater acts of good and deprives evil of material power.
This philosophy means different things for different members of the clergy. Some people interpret this materialism to mean that the world is full of spiritual power and potency, and are inspired towards deeper mysticism. Others interpret this philosophy to mean that the spiritual is less important and that material pragmatism is the essence of moral behavior.
"Mend Flesh, Mend Soul"
The Current Districts of the Healing Church
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