Zirun
Zirun is also known as "Feywild paganism" or "Feywild religion"- it simply means "beliefs" in the Mathari language. Zirun is best defined as a "semi-organized religion": it has no clearly defined boundaries and often varies from place to place, but has a shared pantheon and set of major rituals. It can be difficult to distinguish from Feywild culture and is tightly bound with both ways of life and identity there. Zirun is highly syncretic and can easily mesh with other gods and rituals. As an organization, Zirun is more of a collection of important cults that sometimes work together than a formalized religious institution. These cults share a collective importance as holy sites and oracles, but hold little formal power outside of their resident states. The majority of religious activity and regulation is done within communities and states, keeping the religion incredibly localized.
Structure
Most Zirunan priests are clan-based and passed from master to apprentice (or apprentices). In the major Feywild city-states, they are more institutionalized and are appointed by government-affiliated priestly bodies. All of these priests have their own unique rituals and stories, but all come together to honor the major gods. Five major cults set the standards for worship of the main pantheon and are revered as uniquely in-tune with the Gods:
- The Oracles of Deraksa, Goddess of Knowledge and Magic, in Okina
- The Matrons of Tonia, Creator Goddess and Earth Mother, in Nefka
- The Speakers of Vitoza, God of Winter, the Underworld in
- The High Hunters of Kokoa, Deity of the Hunt, the Moon, and Feywild Mutations
- The Seers of Erezgo, the God of Medicine and Crafts,
History
There have been several attempts by the major Feywild imperial powers to unite Zirun into a consistent organized religion, but few have succeeded. The idea gained a lot of traction after the 850 ME "Night of Terror" in Okina, where outside missionaries that had tried to take power were expelled from the city. It would ultimately take almost 500 years for the project to actually gain any international ground, though.
In 1300, priests from across the Feywilds formally agreed to a shared policy of missionary removal and shared cult. To hammer out the details, they met at the city of Nefka under the leadership of the High Seers of Okina. While no formal organized priesthood or holy texts came of that long week of argument, five great cults were formally recognized as the voices of tradition and it was agreed that guest rights no longer applied to explicit missionary efforts. While all tribes agreed to exile "traitors" who converted to Orthodox Desmianism and most could agree on Alkara, the conference completely collapsed in trying to rule of Ishkibism. The definitions for Orthodoxy and Alkara were also extremely organization-focused and essentially said little-to-nothing about belief.
Mythology & Lore
The Creation
In the beginning, there was chaos and emptiness. Where chaos and emptiness mixed, two originator gods Tonia and Vitoza emerged- beings of pure light and pure dark. They walked the infinite darkness, populating it with stars as they laughed and spoke for many years. They fell in love, with each other and with possibility. And so, they made the world. Vitoza was the sky, Tonia the Earth.
But the creators were too close to their creation and one another. The world could not grow, could not truly live with them. Their children were crushed before they had a chance to truly live, reabsorbed into creation. Tonia was unhappy with this world of brief moments, but Vitoza had no desire to change anything. To convince Tonia to keep things the same, Vitoza made the Afterlife. Now, creations would exist forever as shades rather than face eternal oblivion. But Tonia was still not satisfied, and began hiding the primordial godlings they created in an egg to survive. Eventually, Vitoza found the egg and cracked it open- and was attacked by his own children. He triumphed over them, but before he could kill them Tonia intervened. She struck down Vitoza and banished him- chaining him to the afterlife. Now the sky and earth are separate.
The pantheon as we know it was formed:
- Tonia became Goddess of life, preservation, fertility, and the Earth
- Vitoza became God of the sky, weather, judgment, and death
- Erezgo, their eldest son, became the sun and God of Crafts, Healing, and Medicine
- Kokoa, their second child, became the large moon and Goddess of the Hunt, the Wild, and Animal Life
- Kordina, their third child, became the small moon and Goddess of Cats, Agriculture, and Building
- Deraksa, their fourth child, became the Goddess of prophecy, magic, and knowledge
- They had other children, and these Gods had their own children as well, but that's the core pantheon
The Rise of the Feywilds
Divine Dualities
Cosmological Views
The cosmology of Zirun is flexible. Not only are there many gods and local spirits, including ancestors and gods from foreign religions, but major Gods often have local aspects. For example, Kordina, the Cat Goddess of Civilization, has the smaller aspect of Kordina of the Vault for her involvement in The Vault of Nightmares.
Tenets of Faith
- The Gods value Courage: Do not flee
- The Gods value Loyalty: Be loyal to your community, do not betray your friends or family, and do not invoke the Gods in an oath unless you intend to keep it
- The Gods value Tradition: Keep the old ways alive. They worked for your ancestors, they will work for your descendants. Do not dishonor the dead.
- The Gods value Compassion: The Feywilds punish those who destroy with abandon. Be careful and kind to strangers, animals, and the land
Ethics
Vitoza is a very real enforcer of justice in Zirun, punishing the wicked and aiding the virtuous. While many traditions acknowledge the species-delineated heavens as real, they also propose that Vitoza will always have their justice in their world.
But what is justice? It can be hazy. Certain rules are set in stone: don't kill or neglect a guest or host, do not kill a family member, do not break an oath a God has been invited into. But some are more negotiable: for example, while it is bad to steal, using force or stealth to take someone's non-essential luxury items is acceptable (especially if they are an outsider) if you avoid outright killing. One should capture rather than kill, and accept fair ransom. Granted, the death of an outsider is considered less important than a death of a community member. People have blood prices, and the blood price of an outsider is noticeably lower. So fairness is kinda shaky and justice is modified by xenophobia.
There is a kinder aspect to this negotiable justice. For example, theft of food by a hungry person is considered outright acceptable. Circumstance defines justice, and property is not valued at the top of religious morality.
Worship
Feywilders do not gather together every week for sermons, but instead rely on holy calendars of rituals and holidays and life-related ritual to engage in worship. Prayers of thanks are often scattered through everyday life as well, in often difficult-to-notice ways: little songs during weaving, specific methods of churning butter or baking food associated with specific myths or spirits.
Feywilders rarely pledge themselves to individual Gods or ancestors, though particularly specialists or eccentrics may do so.
Priesthood
Priests are obviously important and powerful in Feywild traditions, but can blur with other positions and titles: military and political leaders often engage in religious ritual. As a general rule, the more organized the state or society, the more organized/hierarchical the priesthood (and often the more isolated from other positions of power).
Type
Religious, Other
Alternative Names
Feywild religion, Feywild paganism
Demonym
Zirunan
Permeated Organizations
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