Kingdom of Tikra
The petty kingdom of Tikra is a relatively recent experiment, a new and quirky player to the scene of Feywilds politics. The Tikran project hopes to merge the raiding spirit of the Southern Feywilds with the disciplined militarism of the Mathari to create something that can not only survive but thrive in the cut-throat world of war, raids, and bloodfeuds.
Tikra's monarchs try to control the land and its people more directly than most other Feywild states. Family and community identity is broken apart when possible; loyalty to the monarch is everything when it comes to success here. The aesthetics of the Mathari and their religion are everywhere, and the royal warriors often bear serpents or plague-gem weapons.
Tikra is one of the Feywild powers that has been extending their power into the borderlands and is one of the easiest ways for travelers to enter the Southern Feywilds. All traffic is directed through a large Border-castle known as the Green Gate or the Southern Gate.
Structure
The monarch of Tikra is known as the Aspet, and has unlimited legal and military power. 19 tribes rule on the ground, and each provides hostages to the Aspet as a show of loyalty. Beneath the Aspet is the Rukolom (the crown heir) and the Magister Militum (in charge of the military).
The current Aspet is Agara I, a seasoned veteran and Dryad that claims to be descended from an ancient Mathari dynasty. Agara is a young and idealistic warrior-queen, who is constantly overshadowed by her father and previous king, Azerad.
History
Ancient Tikra
Independent Tikra
Demography and Population
Territories
Tikra's lands are about 40 by 40 miles of hills and valleys that wind from the Impossible Mountains to the West, through the Feywilds, all the way into the fey borderlands. The Kingdom's influence extends about five to ten miles into the Borderlands.
Military
Tikra's military is a combination of Feywild warbands and a centralized royal military. The warbands are mostly autonomous, and are organized by war-leaders with royal dispensation (kinda like privateers on land). The royal military, meanwhile, is a small but disciplined force. Tikran warbands specialize in mobile forces such as light infantry, archers, and light cavalry. The royal guard train in spears and archery to act as flexible heavier infantry.
Religion
Tikran religion adopts many of the aesthetics and names of the Mathari faith of Alkara, but is ultimately still Zirun in most ways. Halcyon is worshipped as a supreme deity, but worship of Tonia the Earth Mother and Erezgo the Healer is common. Worship is flexible, and the priesthood is largely disorganized and family-based.
Foreign Relations
The Kingdom of Tikra curates very good relationships with the Empire of Nefka and the Mathari Empire. They have extremely poor relations with their immediate neighbors of Palava and Okina, though.
Agriculture & Industry
Tikra is most agrarian than most other minor Feywild states. Many Tikrans farm wheat, fodder, rice, yams, potatoes, apples, carrots, and squash, and many others herd sheep and goats. Some mine and lumber as well. The Western fringes of Tikra are more pastoral than agrarian, and most industry is concentrated in the East.
Tikra also engages in "gem farming": purposefully infecting captives with Gem Plague in order to create plague-gems, which are then cut into jewelry, tools, weapons, and armor.
Trade & Transport
Like many places in the Feywild, raiding parties and trading parties here. The Violet Company has an extremely strong presence here and is favored by the monarch, though the Dusk Travelers have a lot of local influence as well.
"The Tempest of the South"
Founding Date
1945
Type
Geopolitical, Kingdom
Demonym
Tikran
Government System
Monarchy, Absolute
Power Structure
Federation
Currency
Gold Dragons, Silver Eagles, Copper Bulls
Major Exports
Lumber, gems, mercenaries
Major Imports
Steel, stone
Official State Religion
Location
Neighboring Nations
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