Save-K'nor
Save-K’nor is an intellectual snob who will only accept worshipers of high intelligence. He has a voracious appetite for knowledge and will go to great lengths to obtain mysterious scrolls and books; his adherents make frequent gifts of such esoterica. SaveK’nor most often appears to mortals as an aged sage, a beggar in rags, a minstrel, bard, skald, or jester. The religion is intellectually demanding and there are few adherents. Save-K’nor has several symbols, the most common being a blank scroll, a book portrayed so that the script is illegible, a quill and ink pot, and Uhla, the black lantern.
Leadership
The pontiff is traditionally the grandmaster of the Sheaal-Aecor. The pontifical seat is in the city of Berema in Emelrene.Structure
Assets
The Church of Save-K'Nor maintains a large temple in Tashal .
It has a subtle influence in Kaldor politics but does not attract many adherents.
There is also a remote library/temple in the Sorkin Mountains run by Father Gerald and Brother Phillipe .
Worship
Generally, each temple is left to itself and some are little more than hostels for clerics.
Priesthood
The clergy favor gray formal attire. High-ranking members of the church (usually of the Shea-al-Aecor) bear emblems of office, most commonly a staff or lantern.
Granted Divine Powers
Political Influence & Intrigue
Although its influence is subtle and discreet, the church wields considerable political power. Clerics and laymen of the religion are found in high offices throughout Hârn, particularly in Melderyn.
Sects
Three main clerical orders exist, in order of size:
Order of Hyn-Aelori
Order of Rydequelyn
Order of Shea-al-Aecor
Order of Hyn-Aelori
Order of Rydequelyn
Order of Shea-al-Aecor
“Sage of the Gods; Lord of Jesters,
Puzzles, and Mazes; Mixer of Potions and
Elixirs; Keeper of the Var-Hyvrak; The
Lost Guide.”
Puzzles, and Mazes; Mixer of Potions and
Elixirs; Keeper of the Var-Hyvrak; The
Lost Guide.”
Type
Religious, Organised Religion
Leader
Location
Comments