Melderyn
Melderyn, Hârn’s oldest kingdom, is named for the island off the southeast coast of Hârn on which it was founded. The many strange goings-on and mystical
persons attributed to the island, which is commonly called “The Wizards’ Isle,” have given the realm a reputation as a place of mystery and enchantment. To some, Melderyn appears timeless, unaffected by mundane happenings in the rest of Hârn. In addition to Melderyn Island and the many smaller islands nearby, the kingdom includes considerable holdings on the Hârnic mainland. The kingdom is bounded on the south and east by the Gulf of Ederwyn and the Sea of Ivae, extends to the Onden River in the north, and to the Ulmerien river and the coast of Horadir in the west.
The tiny feudal kingdom of Chybisa, which the Melderyni crown still recognizes as a vassal, lies to the northwest and is the nearest civilized neighbor. The kingdom of Emelrene on the Lythian continent is some 30 leagues southeast across the Melderyni Channel. Melderyn is enriched by its command of trade between the Misty Isles and western Lythia. Three Barbarian tribal nations inhabit lands claimed by Melderyn. The reclusive, matriarchal Bujoc roam the Anadel highlands and prefer little contact with civilization. The horse-breeding Hodiri, the largest tribal group on Hârn, occupy the woodland plains of Horadir. The wild and primitive Solori dwell in the hills of Solora. Nomadic Gargun of the Chindra and Moym tribes prowl the northern reaches of the realm.
Melderyn is ruled by King Chunel Toron, who is advised by a secret assembly of scholars, wizards, and priests called the Council of Eleven. Melderyn’s kings have traditionally used diplomacy to achieve their ends; no Melderyni king has fielded an army on Hârn. Melderyn’s history is not without violence, however. Foreigners have occasionally attacked the kingdom, such as the Ivinian vikings who sacked manors along the Horka Valley just a generation ago. Melderyni knights and adventurers have carved out petty kingdoms and joined causes that stained Hârn with blood, including the crusade currently being waged by the Laranian Order of the Lady of Paladins against the Solori.
Agadar Circle
Borsun Stone
Cherafir Chantry of Arcane Lore
Darade Chantry
Gelimo
Holstat Giant
Longdyke
Melef Chantry
The Rekene
Selson Grange
POINTS OF INTEREST
The following is a listing of various interesting sites in Melderyn. Included are a representative sampling of various Henge Culture sites and several small chantries. This list includes only a few of the better known or more spectacular Henge Culture ruins. A complete catalog of the sites has never been done, although it is estimated that there are at least 2,000 of them scattered over the islands. As is the case with the Henge Culture sites, no attempt has been made at a definitive list of small chantries (those with fewer than eight resident masters). GMs should feel free to add chantries or Henge Culture sites as they need or want them.Agadar Circle
Borsun Stone
Cherafir Chantry of Arcane Lore
Darade Chantry
Gelimo
Holstat Giant
Longdyke
Melef Chantry
The Rekene
Selson Grange
Structure
King Chunel Toron of Melderyn
+ Earl Sunoril Thabel of Nurisel Castle
++ Halwyn of Glenoth Keep
++ Maradyne of Gosus Keep
++ Perhel of Huvos Keep
+ Earl Gwenalin of Guthrun Castle and Parnam Keep
++ Dessar of Jothet Keep
++ Morezyn of Menio Keep
++ Erdarta of Ramere Keep
+ Earl Alaga of Hardian Castle and Laket Keep and Parios Keep
++ Arbustren of Lyf Keep
++ Jothysan of Ontur Keep
+ Earl Avona of Karveth Castle
++ Avonasen of Zuilos Keep
+ Order of the Lady of Paladins of Cundras Keep and Fosumo Keep
+ Wederine of Moque Keep
+Duathan of Yael Keep
+ Earl Sunoril Thabel of Nurisel Castle
++ Halwyn of Glenoth Keep
++ Maradyne of Gosus Keep
++ Perhel of Huvos Keep
+ Earl Gwenalin of Guthrun Castle and Parnam Keep
++ Dessar of Jothet Keep
++ Morezyn of Menio Keep
++ Erdarta of Ramere Keep
+ Earl Alaga of Hardian Castle and Laket Keep and Parios Keep
++ Arbustren of Lyf Keep
++ Jothysan of Ontur Keep
+ Earl Avona of Karveth Castle
++ Avonasen of Zuilos Keep
+ Order of the Lady of Paladins of Cundras Keep and Fosumo Keep
+ Wederine of Moque Keep
+Duathan of Yael Keep
Population: 160,000
Exports: Pottery, minerals, fish, & goods imported from Lythia
Religion: Nobility (Larani), Commoners (Peoni), Save-K'nor also influential
Religion: Nobility (Larani), Commoners (Peoni), Save-K'nor also influential
Type
Geopolitical, Kingdom
Capital
Alternative Names
The Wizard's Isle
Leader
Leader Title
Head of Government
Government System
Monarchy, Theocratic
Power Structure
Feudal state
Official State Religion
Subsidiary Organizations
Official Languages
Controlled Territories
Comments