Barbarian Maneuvers

Below are the maneuvers available to barbarians. If a maneuver has a prerequisite, such as a minimum level, you can learn it at the same time you meet the prerequisite.  

Barbarian Maneuvers

Brace Up

As a Bonus Action, you can expend one maneuver die to gain Temporary Hit Points equal to your Strength modifier + your maneuver die.  

Crushing Grip

When you grapple a creature, you can expend one maneuver die to strengthen your grip. At the start of each of the grappled creature's turns, it takes Bludgeoning damage equal to your maneuver die.  

Feat of Strength

When you make an ability check or saving throw which uses Strength or Constitution, you can expend one maneuver die and add the maneuver die to the roll.  

Weakening Critical

When you score a critical hit, you can expend one maneuver die to attempt to weaken the target. You add the manuever die to the attack's damage roll, and the target must make a Constitution saving throw. On a failed save, it deals only half damage with melee attacks for the next minute. The creature can make a Constitution saving throw at the end of each of its turns, ending the effect on a success.  

Crippling Critical

Prerequisite: 6th level
When you score a critical hit, you can expend one maneuver die to cripple the target. You add the manuever die to the attack's damage roll, and the target's speed is reduced to 0 for the next minute. The creature can make a Constitution saving throw at the end of each of its turns, ending the effect on a success.  

Execute

Prerequisite: 6th level
In place of an attack, you can expend one maneuver die to attempt to execute an Incapacitated or Prone creature within 5 feet of you. Make an attack roll with a melee weapon and add your maneuver die to the attack roll. If your attack roll exceeds the target's remaining Hit Points, its hit points are reduced to 0.  

Immovable

Prerequisite: 6th level
As a Bonus Action, you can expend one maneuver die to plant your feet in an immovable stance. Until you move from that space, creatures attempting to move you or move through your space must make a Strength saving throw in order to do so.  

Savage Rebuke

Prerequisite: 6th level
When a creature hits you with a melee attack, you can use your Reaction and expend one maneuver die to make a melee attack against the creature. If you hit, add the maneuver die to the attack's damage roll.

Name

Prerequisite: 10th level
Text  

Name

Prerequisite: 10th level
Text  

Name

Prerequisite: 10th level
Text  

Name

Prerequisite: 14th level
Text  

Name

Prerequisite: 14th level
Text  

Name

Prerequisite: 14th level
Text  

Name

Prerequisite: 18th level
Text  

Name

Prerequisite: 18th level
Text