Combat Maneuvers

At 3rd level, you learn combat maneuvers that are fueled by special dice called maneuver dice.  

Greater Combat Maneuvers

  Maneuvers. You learn two maneuvers of your choice. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn two additional maneuvers of your choice at 6th, 10th, and 14th level, choosing from the list of martial maneuvers or the list of maneuvers unique to your class. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.   Maneuver Dice. You have four maneuver dice, which are d6s. A maneuver die is expended when you use it. You regain all of your expended maneuver dice when you finish a Short Rest or Long Rest. You gain another maneuver die at 6th level and one more at 14th level.   Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:   Maneuver save DC = 8 + your Proficiency Bonus + your Strength or Dexterity modifier (your choice)   Improved Combat Superiority. At 10th level, your maneuver dice turn into d8s. At 14th level, they turn into d10s. At 18th level, they turn into d12s.  

Lesser Combat Maneuvers

  Maneuvers. You learn one maneuver of your choice. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn one additional maneuver of your choice at 6th, 10th, and 14th level, choosing from the list of martial maneuvers or the list of maneuvers unique to your class. Each time you learn a new maneuver, you can also replace one maneuver you know with a different one.   Maneuver Dice. You have two maneuver dice, which are d4s. A maneuver die is expended when you use it. You regain all of your expended maneuver dice when you finish a Short Rest or Long Rest. You gain another maneuver die at 6th level and one more at 14th level.   Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:   Maneuver save DC = 8 + your Proficiency Bonus + your Strength or Dexterity modifier (your choice)   Improved Combat Superiority. At 10th level, your maneuver dice turn into d6s. At 14th level, they turn into d8s. At 18th level, they turn into d10s.  

Maneuvers

To learn a maneuver you must meet its level prerequisite. Maneuvers requiring a character of 10th level or higher are especially powerful, and thus can each only be used once per Long Rest.


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