Paladin Maneuvers

Below are the maneuvers available to paladins. If a maneuver has a prerequisite, such as a minimum level, you can learn it at the same time you meet the prerequisite.  

Paladin Maneuvers

Crusader's Authority

When you make an Intelligence (Religion), a Charisma (Intimidation), or a Charisma (Persuasion) check, you can expend one maneuver die and add it to the ability check.  

Healer's Touch

When you use Lay on Hands to restore hit points to a creature, you can expend one maneuver die and add it to the number of hit points restored.  

Inspiring Cry

When a creature you can see within 30 feet makes an attack roll, you can use your reaction to expend one maneuver die and add it to their attack roll. You can use this maneuver after they roll, but before you know whether their attack hits or misses their target.  

Empowered Aura

Prerequisite: 6th level
When a creature inside your Aura of Protection is hit by an attack, you can use your reaction to expend one maneuver die to reduce the damage taken by your maneuver die + your Charisma modifier.  

Holy Emanation

Prerequisite: 6th level
As a bonus action, you can expend one maneuver die to infuse your weapon with holy energy. Until the start of your next turn, your weapon deals radiant damage, and you add the maneuver die to your attack's damage rolls.

Righteous Rebuke

Prerequisite: 10th level
When a creature hits you with a melee attack, you can use your reaction and expend one maneuver die to make a melee weapon attack against the creature. If you hit, add the maneuver die to the attack's damage roll.  

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Prerequisite: 10th level
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Prerequisite: 14th level
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Prerequisite: 14th level
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Prerequisite: 18th level
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